View Full Version : Nisaren's Art - Practice piece and update - 8-3-14

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05-11-2012, 07:20 PM
@Sylux and Ged Thanks for the opinions. Seems like the middle right will be the one I develop further.

The arms may not be perfect as it was just a quick painting to help me put down some ideas.

Here's a WIP of a mecha caracal. It's my first real attempt at doing mecha type stuff. It's a lot tougher than doing purely organic stuff. I find myself trying to visualize if what I'm drawing could actually function (or at least has the impression of being able to function), which is a real challenge.


Here's the initial sketch that I did from reference of a caracal.


05-11-2012, 07:26 PM
It has a very dark industrial feel to it that i like. the lines some how remind me of lord of the rings armour a bit.

05-18-2012, 03:24 PM
@Psy Yeah, I was going for some more heavy industrial with pistons and such while trying to keep it a more futuristic looking. Definitely some Geiger influence in the piece as well.

I may go back through and fix some things, I like how it's started to look as I worked more. For a while in the beginning I was just grasping for ideas but I think I have a decent design starting to come out.


05-18-2012, 04:00 PM
The lighting is a bit too evenly distributed, and its wrapping around the edges of the line a little too much, making the object look flat. Especially around the arms, and hands. I would be a lot better if you have one dedicated light source coming from one direction.

Like the objects behind her legs are fantastic, it look so 3D, however her upper torso not so much. Speaking of upper torso, It seems her head to chest is in one perspective, where else her other half is in another. Try to make that transition from her upper torso to the lower torso, more noticeable. And her arms are coming out in the wrong perspective aswell. It should be pointing outwards towards the viewer.

Aside from that, great design! C:

05-20-2012, 03:53 AM
The issue here is that you used a very deep black to create the drop shadow underneath the mech, but you don't use that value anywhere else in the picture. So it makes the mech look like a cardboard cutout because the value range used in the mech is smaller than the value ranged used in the overall picture. Take the black from the drop shadow and apply it to places where there is a lot of shadow on the mech, and it should look better.

05-20-2012, 01:27 PM
I think Cype explains it as good as it can be explained. Also kickass design. Although id expect a lot more detailed front legs....still looks pretty cool.

05-21-2012, 11:14 AM
@DHB Thanks for taking the time to C&C. I agree that the upper torso is lacking in many respects. There are a few things I like about it, but it definitely needs to be redone. I probably should have chosen more standard concept design poses before moving onto other poses. Originally this was going to be the pose I used for a larger composition which had the mecha sitting on a rock ledge overlooking a battle but that obviously doesn't translate well without the surroundings (and the drop shadow I put in).

@Cype I'll keep that in mind when I go back over it. The drop shadow was a last minute addition because I thought it looked rather odd just laying there in space with nothing to tie it to the ground. Thanks for the input!

@Ged Thanks for commenting. What do you mean by "a lot more detailed front legs"? I'm probably going to completely redo the upper torso/front legs anyhow to make them more in line with how the back legs look.

Sorry no art update today. I've been completely distracted playing Diablo 3 for the past week... I don't know when I'll surface from that, but maybe I'll take a break at some point to get some painting in. :X

05-28-2012, 08:18 PM
My sister asked me a make her some banners for the kids that she teaches. So here's what I've sent off to her. I'm pretty pleased overall with them, although I think the tiger and komodo dragon ones are my favorites by far.





05-28-2012, 08:20 PM
I like the tiger

05-28-2012, 08:36 PM
Cyborg caracal looks stunning and the Z in the komodo dragon banner is reminding me of Legend of Zelda :P sorry that i'm unable to contribute more in the way of a critique :/

05-29-2012, 12:55 AM
Wonderful job!!! I do like the tiger!!!

05-31-2012, 04:48 AM
that tiger is mad and I really like the croc...or alligator whichever it is xD

06-03-2012, 12:56 AM
@Sylex Thanks, I was pretty pleased with how the tiger turned out.

@Demonfyre I didn't even think about zelda O.o Now that I think about it, the triangle even reminds me of the Tri-force. >< Thanks for looking and commenting.

@JJJorgie Thanks for looking and commenting. :)

@Cloudy Thanks! :)


So I haven't abandoned my mecha caracal design. I think I needed to step away from it for a while before coming back with a more objective mind set. I retooled the front legs and started to change the upper torso a bit to be more in line with the rest of it. I'm liking where it's going so far. :)


06-03-2012, 12:58 AM
Wowzers! I love it! It's looking so great and the shading is very nice!

06-03-2012, 03:13 PM
The design actually reminds me a lot of Frank from donnie darko


Now, the torso bends quite awkwardly, like she's suppose to be laying on her stomach. You should probably mess with that a bit more. The arms also appear quite short. I'm also a bit confused about the shape of the legs; they look a bit like they're backwards, but it could be the armor making them look weird. In conclusion, I like it so far. The detailing is rad and the shading looks great.

06-03-2012, 11:39 PM
I need to check this thread way more often, cause you're great Nisaren! This latest one is so awesome! Your painting skills are mighty, great contrast.

06-06-2012, 08:30 AM
@JJJorgie Thanks! I'm glad you like it.

@Toast There are definitely problems with the pose. I probably should have just chosen a simpler one. Thanks for the comments.

@Sparky-J Thanks man. I appreciate you checking in on me. I don't comment often on posts but I usually check your thread out, you've got some pretty rad stuff.


So I decided to attempt a landscape painting. I spent about 3 hours or so on it which is more than I was planning but I'm fairly happy with how it came out given that I haven't been working much with color or landscapes of late.


06-08-2012, 12:24 PM
That painting is amazing :D i cant really critique it as i suck at backgrounds etc D: would be great to see some more :D

06-08-2012, 12:32 PM
It really does look cool! I would suggest that you extend the mountain behind the right section of the bridge upwards so that the bridge overlaps it better. As it is now it confuses the sense of depth and perspective

06-08-2012, 01:06 PM
This is amazing, you have a really strong sense of color, tone and shadows (something I am terrible at)
Anyway, the only things I cought were that the foreground bridge and the distant arch kind of run together, if you know what I mean. The two horizontal lines blur/intercept, as opposed to having the fore-bridge stand out. So in other words the top of the bridge is exactly in line with the top of the rock-arch in the back.
Other than that it looked great. I might have done a less blurry/painted background/sky (in the far back there) and had a translucent layer, but that's personal tastes, anyway.
Great work!

06-12-2012, 09:52 AM
@Shadowsfade Thank you! I'll see what else I can cook up. If you want to see how a master does this stuff I highly recommend you looking at the videos done by Feng Zhu (can see them on his site http://www.fzdschool.com in the free tutorial section).

@Rubisko Thank you for looking and commenting. I agree that it needs a little fixing. I think I managed to do so with the updated version below.

@theAnimeRebel Thanks for the comments. I agree that the bridge and arch do run together. Hopefully I managed to start to fix that in the updated version below. I also spent more time on the clouds and sky.

So originally I wasn't really going to work more on this piece but I decided to see where I could take it. I added a lot more details.


06-12-2012, 10:29 AM
It's good in terms of atmospheric perspective and the color balance is pretty good. I think what you need now though is to work on textures. establishing different surfaces and materials is important to making an environment believable because no one place is composed entirely of one type of material. Now you have this environment but it looks like everything is made of this rigid sheet-rock.

06-20-2012, 11:36 PM
@ Cype Thanks for taking the time to comment. I'll keep that in mind for when I come back to this piece and in the future. I should probably just find some decent textures to overlay. I'm just afraid of copyright issues when downloading from the internet and I don't really have a good camera to take photos of some... unless you count an iPhone camera. XD

Here's a couple other practice pieces. A very rough painting of a shipwreck and back to some facial painting work.



06-21-2012, 12:29 PM
wow both are really nice, I like the green you used for the shipwreck, gives it a nice dramatic atmosphere. From what I see, it's been shipwrecked on the rocks to the side, but I feel like the ship is kinda too upright for a shipwreck - not all shipwrecks are titanic-like, sticking with the front up in the air, but I think even subtler ones the ship would be tilted slightly to the side, as the holes in the side of it etc would make it unbalanced.

Nice work on the face too, I think the end of the nose seems a little small in comparison with the eyes, but that might be more stylistic so you can ignore if you want hehe

06-21-2012, 05:34 PM
Well since both of the pics are quite...'raw'i cant say anything but if i had to nitpick..it would be the lack of detail...but since you said its just practice......its useless...

07-03-2012, 10:02 AM
@Shadowsfade Thanks for your comments. I was using a process where I just paint random shapes until I see something that I want to flesh out. There's a lot of work that I need to do on that picture to make it look good. When I come back to it, I'll keep your thoughts in mind.

@Gedeon Lol, it's not useless to comment or critique. I was more hoping for general crits since it's easier to fix things at an early stage rather than after all the details are in.


Here's an update of the face practice painting. Update: I spoilered this morning's version so you don't have image spam on this page, but I decided to include it so people could compare versions.


Second update!

07-03-2012, 10:48 PM
Well.. i think that the biceps is too short and shoulders too broad/wide. Love the face love the hair and the shading on the jacket.

07-04-2012, 12:23 PM
This is cool. Her arms seem far too small for the body, though, and a bit on the thin side. Her one shoulder on the outside seems a little short, too, perhaps. I think your shading and blending is really just beautiful. I'm fairly impressed.

I would like to see some more expression in her eyes, or mouth. Her body just looks like she should be looking straightforward or something. I'm not sure. Anyway, I think this is really just amazing, and I really can't wait to see the rest of this. Do you plan on coloring it?

07-04-2012, 07:13 PM
@Gedeon Yeah, I agree the shoulders are looking a bit broad. I think I've fixed them, but I don't think I can force myself to redo the arms since I did all that shading for the jacket.

@Sunny Thank you so much for looking and commenting. I agree the arms and shoulders are a bit out of proportion. I also agree that I need more emotion in the facial expressions. I know I can do it, I just get lazy about it. I don't plan on coloring it for now, but I may come back to it in the future and try.

Here's the final update for now - I may come back to it in the future.


07-11-2012, 04:40 PM
Some crappy iPhone pictures of pencil sketches from my sketchbook.

Spoilered because the pictures are big. D:


07-11-2012, 05:10 PM
@Egoslip Thanks for looking. I believe you are correct, I should have made the elbow a little bit higher than I did. It wouldn't take long to fix it actually, but I don't know if I'll bother... so tired of looking at that piece. D:

@Gedeon Lol, I'm glad you noticed the tree. :) It's amazing what a decent texture can do to help a painting or background really pop out. I agree the shading does make her look older than she would under different lighting, however, that can happen. I think the only thing I would correct on her face at this time would be to tough up underneath her eyes a little bit. But meh, I'm tired of fiddling with this piece, lol.

So after spending a month on one piece (longest among of time I've ever spent on a piece), I decided to try to knock out some speed paintings using what I've learned over the past month or so. So I gave myself a time limit of 90 minutes to complete these(although I didn't actually time the first picture). At any rate, in order to keep my thread PG, I decided to censor the nude girl study. :X



They're obviously not finished. Since I am trying to constrain myself to a 90 minute time limit, anything that isn't done when the timer goes off is left as is. XD

send me uncensored lol

07-12-2012, 08:56 AM
those lizards look awesome :D

07-15-2012, 08:33 AM
those backgrounds on the previous page are amazing, keep it up

07-19-2012, 08:25 AM
@H_i_c Umm... I think I did those on my old computer. I don't have the originals anymore. :X

@Shadowsfade Thanks!

@Cloudy Thank you!


I've decided to take a break from only painting things to practice my line work. Here's a piece I sketched yesterday and inked last night and this morning. I inked it using SAI's vector layer. I like using vector for certain things but for areas like the eyes and hands I feel like its a little too sterile.


07-19-2012, 12:31 PM
Very clean! I don't think there should be that tiny gap between the legs just under the groin in that pose, as the legs are crossed over there shouldnt really be any gap. It also makes the very top of the leg look thinner than just below where it curves outwards. The rest of it is great!

07-20-2012, 03:31 PM
That line art looks great and puts all of mine to shame :P excellent variations of the line weight :) no critiques unfortunately but that is some awesome work as always Nisaren :D

07-20-2012, 06:48 PM
@Shadowsfade Thanks for looking and commenting. There's a few things that aren't quite done. I believe the line on the groin was actually supposed to be a seam but I forgot to include the other line. Thank you for pointing it out.

@Demonfyre Thank you! I didn't do as much as I should have with line weight, I can only deal with vector lines for so long. I don't know how Sparky does it...

So I finally decided to start roughing out my one shot comic. I wanted to post a rough layout picture for all to see. I know that there are consistency issues with how the girl looks. I'm not looking for critiques on anatomy... I am, however, looking for critiques on how understandable the story is on the page.


07-20-2012, 09:05 PM
@Shadowsfade Thanks for looking and commenting. There's a few things that aren't quite done. I believe the line on the groin was actually supposed to be a seam but I forgot to include the other line. Thank you for pointing it out.

@Demonfyre Thank you! I didn't do as much as I should have with line weight, I can only deal with vector lines for so long. I don't know how Sparky does it...

So I finally decided to start roughing out my one shot comic. I wanted to post a rough layout picture for all to see. I know that there are consistency issues with how the girl looks. I'm not looking for critiques on anatomy... I am, however, looking for critiques on how understandable the story is on the page.


As a wise Shadowsfade taught me, sometimes less is more :) and yeah I have no idea how sparky can do it either :P

I just read the comic R > L to begin with :L oops lol, anyway it looks amazing and makes me want to read more which is a shame cause that is all there is :( anyway I did find something this time, the profile face on the last sector of the comic looks very flat, not in a shading way as in how the face is shaped (let me know if im not
Making sense) Hope this helped :D

07-22-2012, 05:53 AM
Actually there's a lot that doesn't make sense to me, but that's probably just because I don't know the context of the story. Like Demonfyre I had trouble finding the right reading direction, i started L>R but it was hard to follow, and then I tried L>R, but that was even harder. I don't know a lot about all the tips and tricks involved in comic page composition, but when I draw comics myself I try to use a crude rule of thumbs. I try to give every panel an entry point somewhere up high to the left of the panel, and then an exit down on the right corner, with the focal point of the artwork aligned slightly beside the center line of the panel, aligned on the line between the entry and the exit. Or even more generalized, every entry so close as possible to the previous exit, and every exit as close as possible to the following entry. So make sure to put speech bubbles and other visual interest points in a clear direction, or else you may break the readers immersion

07-22-2012, 07:40 AM
I have to agree with Rubisko, I wasn't really sure what was going on, but again, it may be because it's out of context with the rest of the story. If it helps to be more specific on what bits I wasn't sure on (this is reading from left to right, not sure if that's how it's meant to):
the person in the first panel asks why it's so dark, but doesn't reappear, so no real idea who they are, and the girl looks quite shocked in that panel, without any real clue as to why (is it in reply to what the person said? did they not know the person was there so made them jump?). The middle bit is a little confusing as I'm not sure which way to read. After looking at it a bit more, my guess of what is going on, is she looks at this wierd looking door, goes through, then it bangs closed behind her? but again not 100&#37; sure. The last panel is fine, because it's obvious it's leading up to the next few panels her bringing the tray to whoever was just speaking to her.

I think the consistency issues could be owing to her hair? in the first panel, most of the strands are scribbled in, so it's a kinda blackish colour, then in the next one it's just the outline, so her hair is whiter, and looks neater, then in the last one it's more grey with no lines in the hair at all.

The basics of what you have down look like it'll be really good, just once you sort out some of the confusion :)

07-22-2012, 10:14 AM
Thank you all for your input. There's definitely much to be done. Both of you confirmed that there is a lot that I need to fix to allow easy understanding. Perhaps, I am trying to do too much too quickly. Either way, this is just a rough first draft. There will be many revisions I am sure.

Edit: In re-reading the post I did want to clarify one thing. The girl is the same person in each panel. The first panel has a close up of her overlaying a distance shot of her. It's not two different people. It's not clear because it's a rough draft and I didn't spend time trying to make things perfect. I just wanted to get a basic concept down. In the finished draft it'll hopefully be obvious.

I plan on adding a couple other sound effects and maybe a little more dialogue to make things clearer. If that doesn't help then... maybe it'll just be back to the drawing board.

07-27-2012, 10:42 AM
So I'm still working on the comic. I've sketched about 5 pages out already and it's starting to go a bit quicker. As a break from that though, I went back to doing a little color experimentation. I started this piece out with just blues and purples and slowly added some other hues to it, like yellow and a little red. I'm fairly happy with how it turned out.


Edit: Here's the final version. Tweaked and added a lot of stuff.


08-02-2012, 03:28 PM
Hmm... well here's a rough sketch of a panel from the comic that I started working on a while ago. It's a bit of a tricky one for me since it's supposed to be in 5 point perspective. I'm fairly pleased with how it's going but I know there's some stuff that needs to be fixed up on the anatomy. Mainly the fact that it doesn't seem to be affected by the perspective enough. I have a couple ideas as to how to fix it, but suggestions are always welcome.


08-03-2012, 05:08 AM
it kinda looks like your viewing the scene through a curved lens. if that's what you were going for, then the only thing i can think of is to make it clear that it's a lens that the viewer is percieving it through
if not, then i'm not h=sure how to fix it. 3 point is as far as i've ever gone with perspective :s

08-03-2012, 11:50 AM
I have no clue where to begin with 5 point perspective so I'm afraid I cant really help. The panel looks good though, but i agree the anatomy doesnt seem to be as affected. My only possible suggestion (and again, as I don't know anything about 5 point perspective this could be completely wrong o.O) but most things in the panel seem to bulge out in the middle, then go in at the top and bottom, so maybe you could make the bottom of the legs/feet a bit thinner, and the middle of the characters a bit wider?

I really like your finished version of the painting, the necklace and the eyes are gorgeous

08-04-2012, 10:12 PM
@WhenRabbitsAttack - Yeah it's supposed to look like it's through a fish-eye lens. I didn't want the effect to be too distorted though. So I'm glad that you noticed that.

@Shadowsfade - Yeah, I think I have a couple ideas to make it work better. I agree that the legs/feet need to be smaller and I think that there should be more of a general curvature throughout the pose.


Here's a slightly updated version of the piece. I've also included the perspective grid that I created to help me. In case you are wondering - I am missing grid lines going towards the fifth vanishing point which is the very center of the drawing.


08-19-2012, 10:17 PM
Decided to do a little painting as a diversion. :)


08-20-2012, 05:08 AM
That looks great Nisaren! :D Your painting skills are brilliant, how you are able to fit a detailed face in the middle of the smoke like that I cannot comprehend. The only thing I can see is that on the left side of the smoke monster (I presume) the smoke plumes become heavy at the top and they just don't flow or look as nice as the plumes extending on the right side. Hope this helps :)

08-21-2012, 02:27 PM
Awesome rocks dude! But don't just put important stuff in the center of the piece for no reason (or any reason maybe), think about the rule of thirds and all that other composition stuff :)

08-21-2012, 04:14 PM
@Demonfyre Thanks for looking and commenting. I considered changing it, but I kind of like the way it looks. It's supposed to be a kind of black flame surrounding the dragon actually and not just smoke.

@Rubisko Solid advice, thanks for taking the time to look and comment. I admit that I didn't really plan this painting out at all. It was more of a spur of the moment thing.


No new art to post at the moment. Working on some thumbnails to do a promo piece for the one shot comic that I've been working on. Oh, and btw I'm not sure if anyone has checked out www.anipan.com yet but if you haven't I suggest doing so. It seems like its going to be pretty nice. The open beta just began yesterday and they're still rolling out new features.

Here's my profile in case you feel like joining and want a familiar face. :) (http://www.anipan.com/2379/locator#!2379)

08-31-2012, 09:19 AM
So I've been working on and off on this one-shot manga that I wrote last year. While it's still no where near complete, I do have clean lines done for the cover. Comments and suggestions are welcome.


08-31-2012, 09:57 AM
Wow, it's looks amazing! I'd suggest adding some weight to make each character stand out better.

08-31-2012, 10:27 AM
That does look really good :D also with what JJ said, you could also add a slight outline only a litle bit thicker than the line thickness you used over each individual in the picture, that should help to tell them apart from each other and make them stand out :)

09-07-2012, 07:06 PM
@JJorgie Thank you for the suggestion. I'm planning on coloring it so we'll see how things are after the colors are down.

@Demonfyre I'll see about it after I put down some colors. But I definitely see both of your points.

Here's a sidetrack. About 2 months or so ago, I agreed to provide an art request as part of a contest prize on deviantart. I finally received the request yesterday and here's my ideas so far. I'm kind of leaning towards the bottom one right now.


09-07-2012, 07:14 PM
Put them in sequence.

09-07-2012, 07:32 PM
Loving the way you made the armour shine and you drew the characters very well as always :) I think I would agree with you on choosing the bottom one, it just looks more interesting with the characters sort of interacting, but that's my opinion anyway :)

09-07-2012, 07:39 PM
@AlmanacnamedTime Eh? These are just poses I'm exploring to make a single painting - not a comic strip or anything.

@Demonfyre Thanks, for the comments. I appreciate the feedback. Yeah, it is the most dynamic of the poses. I sent the prize winner a message asking them to pick which they wanted. We'll see what they come back with.

09-07-2012, 07:51 PM
You're welcome, sorry I couldn't be more help :/ It will be interesting to see which one they pick :3

09-07-2012, 10:34 PM
So we ended up going with the bottom one after all. :) Here's the current progress of the painting. I think it's coming along pretty nicely.


Edit: Figured I'd just add an update to this post rather than double posting.


09-08-2012, 02:16 PM
Looking awesome Nis :) glad they chose the bottom one, like demon said it has a much better story behind it and looks like they're interacting more. Can't really comment much as a. it's awesome and b. i suck at paintings/landscapes :P but my only suggestion would be to try and either bring the characters forwards more / push the tree behind them a bit further back with values, coz from the structure of the tree you can tell it's tree size, rather than a plant, but coz it looks very close to them, comparing their sizes it looks much smaller than it should be

09-18-2012, 09:48 AM
@Shadowfade Thanks for the comments and suggestions. I'm probably going to leave the background less detailed than the characters so that should push them forward, plus they'll be lit up more which hopefully will separate them further.


Here's another progress picture. I'm just refining and defining things. I spent an inordinate amount of time on the faces, but I'm finally somewhat satisfied with how they look.

Going to be adding color as well soon.


09-18-2012, 11:36 AM
Wow, that is looking unimaginably good! Their faces look great, my only concern is that they look quite similar to one an other, and I love the way you painted the moon and the sword made from stars in the sky :D

09-21-2012, 11:29 AM
Really really nice. The detail in there is super formidable...

Perhaps if I had to offer any critique, it's that the bottom of the trees in the far background probally could have done with actual trunks... It was probally just because of the grey, but at first I did think they were standing at the bottom of a rock canyon...

The faces... I'm not sure. Her eyes have quite a downward slope compared to his, so they are noticably a little differant. Maybe his chin could have been a tiny bit stronger? I dunno. I wouldn't really consider it worth changing either.

Keep up the good work anyhow. (*3*)

09-22-2012, 12:11 AM
@Demonfyre Thanks for the comments. They probably look similar because I normally draw just girls... so the boys faces tend to be less masculine than they maybe should be. I'm fairly happy with how they turned out though.

@Regantor Thanks man. I added a few trunks to the trees in the background, hopefully that'll make it more obvious - but I think the color helps a lot as well. As I said to Demonfyre above... I normally draw women so I guess it affects the guys that I draw. D:


Well here's the finish version.


09-22-2012, 06:35 AM
really nice nis :) i like the wispy purple clouds. and your last edit, the faces do look more different now :)

09-22-2012, 04:25 PM
Looks real good =) amazing that you manage to work on the same painting for such a long period of time.

09-23-2012, 08:18 AM
Wow, the colouring looks fantastic! Nothing else for me to say really xD

10-01-2012, 09:26 PM
@Shadowsfade Thanks! I'm glad I was able to differentiate them more.

@Rubisko Thank you. I probably would have moved on had it not been a commission. I felt a little more pressure to push the painting to a more polished level.

@Demonfyre Thanks :)

So I've been taking a break from all the painting and working on my figures and line art. Here's some sketches I did. I was fairly happy with the first one (which you may have seen already in the Practice thread) but not quite as happy with the others.




Here's my latest piece. Decided to work on some perspective. I was inspired by the latest video tutorial by Feng Zhu.


10-02-2012, 06:19 AM
Good job on the figure drawing, just keep drawing and get that mileage!

Perspective isn't easy, there's a lot to think about and the way I see it all of it is just math. Actually, when I do perspective drawing I always keep a calculator by the side of my tablet. But that's just because I have the advantage of having studied math a lot, it's in no way required to understand the math behind linear perspective in order to use it. Linear perspective is based on a very simple observation that took hundreds of years to discover. All parallel lines converge at the same point.
In extension, all lines parallel to the eye-level, the plane where the camera is positioned, converge on the horizon.
This in spoiler tags became to much math-jibberish, please disregard if it doesn't make sense
So all parallel lines no matter their angle in relation to the eye-level must converge at the same point. And all lines in the subspace spanned by two such lines must converge on the same "false" horizon.
All this simply implies that what's above the eye-level we look at from below, and everything that's below the eye-level we look at from above.

Now, the third thing that's important to know is pretty obvious if you understood the jibberish I put in the spoiler, but if we look at for example a chessboard we have a 8x8 squares lined up. Now, the diagonals of every square is parallel (or orthogonal if you don't draw the diagonals with the same angle) which simply mean that they also converge at the same point (at the horizon if the board is positioned at a horizontal plane).
This can be used to easily check where you should place the back of a square or rectangle.

Your perspective practice doesn't satisfy any of those criteria
1. Parallel lines converge at different points, actually even on different horizons. I can easily count to five just by looking at it, there are probably a few more.
2. There seems to be a "concentration of horizons" at the doorway at the end of the canal, so I'll assume that's about where the true horizon is supposed to be. In that case we shouldn't be able to see the top of the buttresses to the left of the canal because we are in fact looking up at them.
3. The distances between the buttresses, the plates in the canal and the arches are not evenly spaced. This could be the case, but we humans are obsessed with symmetry; we wouldn't build a city that way and we most certainly don't think it looks right if it isn't.

A good practice, that I guess I should try more myself (I had some moments when I drew my last robot when I had to sit and just figure out where to put my VP's, want to minimize that time) is to take a photo and reverse engineer the perspective setup; locate all VP's and look for recurring observations.

By the way, I think the city is awesome from a design-perspective, just not from a perspective-perspective.

If anyone have read a lot of math and happened to read this as well, the way I think about perspective is just a mix of the basic stuff that applies to vectors in the R3 subspace, mixed with the idea of true measurements at the stationary point and R3->R2 transformations. If this doesn't make sense, don't worry. It's engineering math

10-02-2012, 09:55 AM
Thank you for calling me out on my laziness. I understand perspective fairly well, however, the above drawing doesn't show that. But more importantly, as they say, only perfect practice makes perfect. I should have taken the time to be more precise, but I didn't. While I did have a vanishing point and horizon line indicated, for a majority of the lines I just eyeballed. I suppose I was more worried about the design than the actual preciseness of my perspective, in which case, this wouldn't really qualify as a perspective study. Thank you for the detailed post and hopefully this will help more people than just me.

10-05-2012, 04:45 PM
Still on this line art kick. I'm actually enjoying it a lot more than I used to. Here's a few fairly quick space ship concepts. I think I'm happiest with the first and last ones. Perspective is definitely off on the second one and I was too lazy to really fix it - probably cause I didn't really like the design that much.


11-12-2012, 11:57 PM
So it's been a while since I last updated. Unfortunately I don't really have much to show for the past month D: At any rate, in order to start getting back into the swing of things again I did a quick paint study this evening. Think it took me around 2 hours give or take.


reference image (http://mjranum-stock.deviantart.com/gallery/?offset=24#/d5i8mt3)

11-13-2012, 12:20 AM
I really like the lighting! However, I suggest you pay close attention to the proportions. The arms are very skinny and short compared to the legs. The figure appears to be off-balance, and her right hip protrudes too far to the viewer's left to be anatomically feasible.

That being said, though, those things are easily fixed with a horizontal flip, the lasso tool, and a bit of the Transform tool.

I really like the right hand, too.

11-13-2012, 09:31 AM
@CF Thanks for the critique. I did use the horizontal flip quite a bit actually. Maybe it's just that I'm coming back from a hiatus and my eye isn't as sharp as it used to be. I'm trying not to use the transform tool as much as I have in the past, at least for studies.


Finished another paint study this morning. I'm pretty happy with how it came out overall.


Reference image (http://mjranum-stock.deviantart.com/art/Get-Yer-Kicks-J-22-319981342)

11-13-2012, 10:51 AM
I like the newest one, the anatomy looks sound to me, especially if it's just a study.

I think I'd darken up the shadowed area at the back of the left boot though - at the moment, it seems a bit flat and I feel like darkening up the farthest part (as per the photo) would help add some depth. I'd add some more highlights around the jaw area too; at first glance I thought she had a beard...

11-14-2012, 03:51 AM
You're skills are far beyond mine. But I like to stop by and ogle your art :P

11-14-2012, 12:40 PM
Welcome back :D I loved these two pieces :3 the anatomy looks superb and the colouring is great :D my only complaint would be with the woman's face, I think it could be smoothed out, and it looks like she almost has a double chin O_O I love those weapons the guy has xD

11-14-2012, 10:34 PM
@Gaff Thanks for looking and critiquing. :) I agree on certain monitors she looks like she has a beard. The monitor that I painted on seems to be lighter than other monitors.

@Blue_Dragon Aww thanks. :)

@Demonfyre Thanks for the welcome. I agree there's a lot left unfinished with both pieces. I didn't really want to invest too much time in these. These are really just for helping to build up my confidence. They weren't really difficult and the poses were fairly simple (no crazy perspective or anything) and I found the lighting easy to understand. I didn't want to over reach as I get back into the swing of things and lose motivation right away. Thanks for looking and commenting.

Here's a landscape painting WIP of a mountaintop castle. I'm fairly pleased with how it's coming. I originally started thinking that I'd try my hand at a matte painting, but I think I'm going to paint over everything and make it more of an original painting. C&C is greatly appreciated.


11-14-2012, 10:37 PM
Wow! That's amazing, nisaren! I can't wait to see it done. No critiques, sorry

11-15-2012, 08:19 PM
That mountaintop castle is looking great, the mountain looks like it's from a photograph :D can't wait to see the finished thing :)

11-16-2012, 02:37 AM
holy crap I thought that was a photo O.O ... Well done good sir, well done.

11-16-2012, 09:45 PM
@JJorgie Thanks for looking. :)

@Demonfyre It actually is a photograph of mountains. Sorry to disappoint if you thought I made that up. In case you don't know... a matte painting is just where you try to paint something into a photograph. It's commonly used in movies.

@Corastaur Sorry but it actually is a photograph of mountains. I was just trying to paint the castle on top of the photo.


As I mentioned before, I decided that I wanted to make it a little more painterly (although I don't think I succeeded quite as I hoped). I kind of lost my way and my patience with the piece as well. So here's what I have right now. I may or may not come back to it.


11-16-2012, 10:40 PM
Doesn't change the fact that I thought the whole thing (CASTLE INCLUDED) was a picture :) I still say it looks absolutely awesome.

11-16-2012, 11:11 PM
think it looked better before

11-17-2012, 12:59 AM
Wow! I really liked them both, but I'm gonna say that I prefer the first one as well. I think the fog hides some of the beauty that you could clearly see in the first one. But I probably only think that way because I saw the first one. Either way, great job! ^^

11-17-2012, 01:58 AM
now that is nice :3 texture especially
if i would add anything it would be dramatic lighting (with slightly warmer tones to contrast the subject) over the clouds but that's purely preferential hehehe

Nice to see your backgrounds. its quite relaxing to view.

12-31-2012, 09:27 AM
I'm still alive. It's been a busy holiday season. I didn't realize it's been 6 weeks since I last posted. O.o

@Corastaur Thanks!

@EvilCake Yeah, I agree. I actually went back closer to how it looked at first with more of the underlying photo showing through.

@Midori-Midori Thanks for looking and commenting. I think everyone liked the first one better, myself included.

@BunnyVoid I'm glad you find my landscapes relaxing to look at. This was my first attempt at painting over a photo plate so I have a lot to learn still.

Here's a new WIP, another landscape. Still have quite a bit more to do.


12-31-2012, 10:53 AM
Wow, I can't wait to see this done!! I love the contrast in color between the ground area and the mountaineous parts.

01-11-2013, 03:41 PM
@JJJorgie Thanks :)

Here's my current progress on the same painting. I hadn't made much progress until I really got into it this morning. Too much other stuff going on. D:


01-12-2013, 10:41 AM
Sorry to double post, but I finished the landscape and wanted to show everyone. Hope you all like it.


01-12-2013, 12:42 PM
Oh whoa, That's really great! I love all the detail in at the bottom especially! How long did this piece take you?

01-12-2013, 02:57 PM
Well now that is pretty damn awesome. Love the sharpness of your edges on the mountains and things, oh and the color. This may just be me, but I'd really like if you kept that local reflection from the last wip on the wall. That bouncing sharp green just looked awesome to me, and I still see it there, but it's kinda decreased.

If there's one thing that bothers me about it, it's the odd sense of scale.
The little city down on the gassy area is so small compared to the massive buildings up above that it just throws me off. Even the stone walls of the city up on the upper-left are bigger than the city down below itself.

Though maybe it's a city for giants being compared to a human city?
I don't know, it's just a personal thing I picked up.

It just seems for me like the perspective is going like this <
And the scale is going like this V, but you did great job on making the huge things seem really huge, and the small things pretty damn small. Love the idea.

01-12-2013, 11:09 PM

01-12-2013, 11:33 PM
@JJJorgie Thanks, I'm glad you like it. I'm not entirely sure how long it took me because I kind of let it sit incomplete for about 2 weeks. If I had to put a number to it, I'd say it took me at least 15 hours to complete.

@Gunz Thanks, there is a bit of a perspective issue with the city in the bottom. I got kind of tired of trying to make it work. But I was going for the wall and the castles above to be just crazy massive. Like the first time you saw Star Wars and the ridiculous scale they have in those films. The wall itself I feel kind of meh about, I wish I could have thought up something cooler but I was kind of inspired by the Wall in George R.R. Martin's Song of Ice and Fire books. I think that having something to tie the foreground, mid-ground and background together would have helped provide a better sense of scale. Thanks for the comments and suggestions.

@Sylux :D

01-25-2013, 10:19 AM
Pretty much agree with what Gunz said; Alrough I'll add that you probably could have created more of a contrast between the two building types by giving the small village a more rustic or even hut-like architectural style...

Over all, I really love this image, through, anyway. The effort put into the farms is great stuff. :3

02-03-2013, 11:49 AM
@Regantor Thanks for visiting my thread and commenting. I agree that the village needs a lot more love. If I get around to revisiting the piece in the future, I'll probably work quite a bit on that area. Thanks again.

So I've been working on a new piece. I still have quite a bit more to add to this one. I would greatly appreciate feedback as there are a couple elements that I added in that I'm not sure about.


02-03-2013, 12:02 PM
This looks really great Nisaren :D loving the details and such ^_^ I think I find the opening of the cave to be distracting for the eye, I assume that the focal point is the lizards face and what I find is due to the fact that it is nearly as dark as the surrounding cave is that I my eyes are more attracted to the contrasting light of the opening. I think you should maybe find a way to lighten up the face a bit more? I'm not completely sure, this is more Rubisko's area of expertise ^^' also that foreground mushroom to the left is a bit distracting as well, probably due to contrasting light again.

Really like the two buildings to the right, really nicely done :D your paintings are too gewd :O

02-09-2013, 04:26 AM
Wow. Been a while since I saw an environment painter on here. I adore your work, you are very talented. I think my favorite part about the newest piece is the purple mushrooms. They are adorable. The flying iguana is a strange concept to me but it is well rendered none the less. I think others have commented on this but I definitely think the blue at the mouth of the cave is odd. I'm not quite sure why (I think you are more skilled in backgrounds than I am) but it seems like that color wouldn't typically be the kind you'd see in that area. It would usually be lighter or you'd see hazy details from the outside.

Looking forward to more!

02-11-2013, 12:20 AM
@Demonfyre Thanks for looking and your suggestions. I agree that the big mushroom at the bottom left is rather distracting. I still have a lot more to do before this is finished.

@Darkmousysminion Thanks so much for looking in on my thread and commenting. As far as flying iguanas go... it's supposed to be a dragon. I liked the way the reptile looked so I decided to use it as my model. I think the cave mouth will be less distracting as I work on it more.


I wasn't planning on putting up another WIP picture. But I hate just replying without something to show for it. So here's another picture with my current progress. As always C&C welcome!


Lots to do still.

02-11-2013, 08:37 AM
So much awesome!

08-23-2013, 11:30 PM
Wow... it's been a long time since I've posted here. The past spring/summer has been pretty hectic for me. I changed jobs/careers and for the past 6 months I've been trying to get a foothold on that. But now that I'm getting settled I figured I'd try to get back into doing some artwork. Here's a piece that I've been working on here and there for the past couple weeks. It started as a pencil sketch that I figured I'd try to color. Lots of work to do yet on it.


This next piece is something that I just started throwing together today. Kind of random shapes that started to coalesce into something.


Sorry for the large size D: Hold Cntl and use the mouse-wheel to zoom out and see the entire piece.

08-25-2013, 12:48 PM
I hate to spam my own thread but I did a bit of work yesterday and today and figured I'd post the progress. Any critiques and comments are most appreciated.


08-26-2013, 06:37 AM
So pretty *__*

08-26-2013, 04:16 PM
Dude these are really awesome :) i can learn a thing or two from you as am trying to venture into the concept art department myself. Looking forward to seeing more of your stuff :)

08-26-2013, 07:00 PM
Oh my goodness, so awesome!!! No critiques, sorry. Great work!! :)

08-27-2013, 09:38 AM
I love the rendering on the mountains, but personally, I find it a little difficult to relate the middle-ground to the other elements at the moment.

The way it spreads out, I feel the middle-ground is flatter than everything else, as if the viewer were looking straight down onto it, rather than seeing it at an angle. In itself, it probably wouldn't be an issue, but I feel it makes the far hills seem as if they rise up too suddenly; they're closer to us than the flat plain in the middle.

08-27-2013, 11:36 AM
@Cloudy Thanks!

@alcoro Thanks for the comments. I really wanted to do stuff with concept art for a while, but now I think my mentality is closer to that of an illustrator. Doing concept art is all about the design and making the best use of your time. I'd rather not worry about how long I'm spending on a piece and try to make it as close to what I envision as possible.

If you haven't already, I highly recommend checking out Feng Zhu's youtube tutorials (http://www.youtube.com/FZDSCHOOL). They're a treasure trove of information on everything related to concept art and being a concept artist. The videos helped me realize that I want to be an illustrator more than a concept artist.

@JJorgie Thank you! :)

@Gaff Thanks for the critique. I agree that the middle ground is flat. I've spent the vast majority of my time so far on the mountains and sky. I was planning on tackling the middle-ground next.

08-27-2013, 06:51 PM
dude how the fuck did u do those wall of china things

09-03-2013, 07:32 PM
@Sylux Just messed around with random brushes and that's what turned out. I used the lasso tool and a large soft brush set to 10&#37; to lighten certain areas to make them appear behind other areas. That's about it. There wasn't really any process, it was just a discovery session. :)


Here's the latest version of the piece I've been working on. Still figuring out things and trying to get the picture to flow from background -> middle ground -> foreground but I think it's starting to come along. C&C welcome. :D


09-04-2013, 01:05 PM
Looking good man! I did a quick red line and paint over somethings.

http://i16.photobucket.com/albums/b25/phantomking/update-14.jpg~original (http://s16.photobucket.com/user/phantomking/media/update-14.jpg.html)

I think you can push the background further to create more depth by just lightning up the back. Give it more atmospheric perspective.

Also notice the rocks on the foreground looks a bit wonky. So I threw in a perspective grid . The peak that the character is standing on looks really confusing, its hard to tell apart the flat land and the rocky walls. The peak beside it, Im not sure if its suppose to be on an angle or its suppose to be parallel with the left peak. But I painted the top for it.

Also the area I mark with a question mark, its a bit hard to differentiate whats whats in that area. Part of it looks like clouds yet they look like sea...or mist.

Aside from those, its looking fantastic so far, love the way you did the city and the sky!

09-04-2013, 01:23 PM
@ DHB Thanks for taking the time to redline and paint over. I always forget about flipping the canvas. I should set a timer so that I'm reminded to flip it every 15-20 minutes.

What you pointed out are definitely areas I have a bit of work left to do. I never really considered that it looks like the ocean is coming right up to the city. >.< It must be one of those things where I see it differently because I know what I intended.

I don't have another update ready quite yet, but I plan to work on the question mark area next.

09-06-2013, 09:08 AM
Another update, I focused on trying to make it more obvious where the ocean was and the land. I also did a bit of work on the foreground to make it make sense from a lighting stand point. C&C welcome as always.


11-02-2013, 05:18 PM
Hey all. I keep falling off the wagon when it comes to drawing and working on art. At any rate, I ended up purchasing Painter X3 the other day and have been testing it out. It's definitely going to take quite a bit of practice to become comfortable in it, but there's some pretty neat features that I'm looking forward to using, i.e. the watercolor emulation, etc.



I didn't use any reference for either piece when I probably should have, so I'm sure there are a ton of mistakes. Just some quick work to play with my new toy. :)

04-07-2014, 09:34 AM
Hey all. It's been quite a while since I last posted, mostly because I just haven't done anything artistic for a while. At any rate, I got the itch last night to start painting and now I'm hoping to make it a habit again. Here's the piece that I started last night. It's still super rough, so I'd welcome any compositional suggestions.


04-13-2014, 07:45 PM
Eh, what I know about landscape wouldn't fill the back of a postage stamp, but I feel there's a lot of weight on the left hand side at the moment. Maybe either try some more wisps of cloud in the far distance on the right or break up the clouds a little more on the left?

Tetsu Yawl
06-07-2014, 02:10 PM
First I must say I think your landscapes are great! :D I don't draw em' often enough mahself, I tend to stick to characters too much... Like many do. But I gotta agree with Gaff, the comp is reaalyy heavy on the left. But it's not necessarely a very bad thing. As you may know, it's always good to have an area where it's lighter on a picture, which makes an interesting contrast with the rest of the picture. I think that maybe instead of having a big plump of clouds there could be a thiner line that goes from left to right, behind the tower, also leaving less clouds near the tower. I know it would alter the interesting shadow you put there but it could be a good try. But hey that's mostly a suggestion than a critique :D I luffs your work

08-03-2014, 05:31 PM
@Gaff - Thanks for the comment. I actually just started working on the piece in my last post again. I agree the picture is a bit unbalanced. I've working on adding a few things.

@Tetsu - Thanks man. It's always nice to hear compliments I took another hiatus from art so I'm just now getting back around to working on stuff from before, haha.

So, I've been trying to get back into art again. I've given myself a 21 day challenge to do some painting each day. To help push me along, I'm also attempting to stream while I draw... to kind of keep me honest with how much I'm doing. If you'd like to join me in the evening, you can check out my picarto stream. (https://www.picarto.tv/live/channel.php?watch=NisArt)

Here's an update to the piece in my last post. So rusty D:


And here's a practice piece I worked on this past Friday and Saturday while (mostly) on stream.


08-04-2014, 01:28 AM
I don't know much about coloring and shading, but one thing I did notice is that your practice piece has some lopsided eyes. Other than that, keep up the amazing work!

08-04-2014, 09:10 AM
Hey, good to see ya back!

About the eyes, I thought that too initially, but the eyes did seem a little crooked in the reference.. Maybe nisaren should post the reference.

P.S. Did the kid rescue the teddy bear (scene in the first pic); and end up as (the scene in the second pic)? ;)