View Full Version : Suggest me some 3D tutorials, please.

10-17-2011, 09:33 PM
This March, there's a game design contest for high school students that could really help me pay for college. I've got a game concept, concept art, and a programmer. I need 3D modeling skills.

So, does anybody know of any good tutorials or books that are easy for beginners and will teach me how to model (and rig and animate) characters and backgrounds? I also need to know how to do water and physics and stuff, but that can come when I know what I'm doing.

I have Maya 2012 (student edition) and Lightwave (I think 9 or 9.5) to work with. Also, because Autodesk is nice enough to give their software to students for free, I can go and get 3DS Max if I need to.

10-17-2011, 10:24 PM
You're not going to get many results turned up here, at least not on the forums. Check your inbox.

10-17-2011, 10:43 PM
Everything on this site is gold.

I REALLY suggest browsing this site.

10-18-2011, 12:15 AM
Bookmarked. Thanks, Gunz.

Inbox checked.

10-18-2011, 03:50 PM
Jaidurn told me you were okay with TPB crap so I feel like a dumbass for giving you my "pirate stuff" monologue

10-19-2011, 12:55 AM
After many years of personal experience with it, I can confidently say "ditch Lightwave". Much more potential in the long run with Maya if you have that. Lightwave is a decent program but is poorly supported, and last version of it I tested (v10) had a broken collada exporter. If you want to do game work, that little piece is vital, and Newtek doesn't seem concerned with fixing that issue.

As for tutorials you are going to need to check out various forums that cover each software package individually, or visit a few of the conglomerate sites that are a mix of various software users.

CG Society (http://www.cgsociety.org/) is a great place for 3D info. If anything, the people there can point you to more specific tutorials. They are very helpful.

10-28-2011, 03:27 PM
3ds Max 2012 is ultimate.

10-28-2011, 06:43 PM
I use Max 2010, even though I could get 2012 right now. It's just as good lol.

10-28-2011, 07:44 PM
Yeah I used to have 2011, earlier on this year, but I crashed my HD like a dumbass and just recently got a new one, so I figured why the hell not get 2012. 2009 and up is all the same, I think... >_>

10-28-2011, 08:30 PM
2010 introduced graphite modeling, so 2009 is a bit more out of date.
From 2010 up, there's just minor additions.

11-01-2011, 07:42 AM
I got Maya free through Autodesk's student program, and I can get 3DS Max if I want. I'll switch over to that. It seems like Max has a lot more tutorials than Maya.

And a symmetry tool.

11-01-2011, 01:18 PM
Usually Maya has everything that Max has, just named differently, so it's a bit difficult to find the equivalents.

11-01-2011, 07:15 PM
Oh yeah graphite modeling is the shit it's really useful if you do most detail work in 3ds Max instead of Zbrush (which I recommend btw) then yeah use graphite

11-01-2011, 08:01 PM
I really want Zbrush4R2
Just for that new feature...unfortunately i only have Z4 the vanilla version. But this spring I'll be able to use it, assuming there's no R3 by then lol.

11-01-2011, 09:50 PM
What's R2 got?

11-01-2011, 10:12 PM
Dynamesh. Check it out.

11-02-2011, 06:24 AM
Omg it has a Boolean operation! Urgh it's too much for me @_@