View Full Version : |[SUTARI]| lotta concept art
07-25-2011, 11:36 AM
The gallery confused me and I thought that would count as a thread, then I saw critique corner.... bleh. anyways,
I have been drawing since 2006 on the old old MT. I would not be as far as I am now without the amazing critiques everyone gave back then. Hopefully I can continue to get them and improve more!
Improvement chart-ey thing: (drawing the same thing once every year)
(i didnt draw him for 2011, i will on my birthday lol)
And now for recent things.
I haven't done anatomy practice in a long time and I think I'm slacking miserably
Lineart (if anyone wants to redline)
Color (if anyone wants to point out painting mistakes. please. i dont really know what I'm doing as far as blending is concerned :( )
i don't know what to crit. your really good in anatomy.
though if i can go back to 2006 i could probably do. xD
now i'm kinda seeing amatsu ken in those past drawings. i thought you were kidding when you said that
07-25-2011, 01:47 PM
The anatomy looks good enough that I can't find much without really digging. I do have some suggestions for the colored version of the last piece. First, the red light/flames that surround the woman should be reflected in the surroundings (and probably would be noticeable on the both the woman's and boy's features). The white light of the moon would also probably be reflected off the leaves and trees in the background. Can't think of anything else. It's looking nice so far. :)
07-25-2011, 04:44 PM
Oh, Rei. http://i.somethingawful.com/forumsystem/emoticons/emot-swoon.gif
07-25-2011, 06:25 PM
Oh, Rei. http://i.somethingawful.com/forumsystem/emoticons/emot-swoon.gif
oh i agree with nisaren, even if i can't crit in anatomy i guess i can still do something with the coloring.
so i'll add something in what nisaren said.
if that's something like a glow aura, you could make add some soft light layer and put the the same color and brush it around the leaves.
make another layer for light again in the moon. but not in soft light this time, just go with normal. then change the layer style and put some inner shadow and outer glow with it.
07-26-2011, 08:42 PM
Ahh you and your red and grey colors......magnificent!
I'll react to this thread the same way Kodos and Outcast did. http://i.somethingawful.com/forumsystem/emoticons/emot-swoon.gif
Beyond that, I don't have much to say besides THANKYOUSOMUCHFORDRAWINGSIERRA!
*Drooling child mode OFF*
I know it's not important, but what's happening in this picture? I can assume a sort of coming-of-age ritual, but that's just an assumption.
07-27-2011, 12:20 AM
D;aw rei awesome as always but those boobs look saggy and big to me...idk.
07-27-2011, 01:06 AM
Woah, your improvement chart is amazing! O.O
I can't really point out anything to critique, you did an amazing job with the colors!
07-27-2011, 06:00 AM
Just gonna point this out, Rei. I may redline later if I have the time.
The boy has some very flat shoulders. He needs more downward slope in them for them to act more like the human bodies does. Also, with that change made, you'd also need to bring down the angle of the collar bone. His neck also looks really old due to the boldness of the lines for the clavicle(? Sorry, really tired at the moment.). I'll probably redline him when I get some time (After I sleep most likely.) and figure out anything else that is wrong with him.
07-27-2011, 05:33 PM
Lovely. As per usual.
07-28-2011, 06:52 AM
Hey, Rei, good to see you again! :> I was really excited to see you get a thread up.
First lemme say that I really like this piece as far as mood and composition go. The poses are very expressive. I love the boy's face and the maternal mood that the other figure encompasses. It does seem like you ran into some anatomical hiccups, though.
I think you need to take a little sketch break to study how collarbones work. Right now you express the neck and collarbone in a very 2D way with lines. It works fairly alright with lineart, but it's pretty impossible to color/shade once you think about it. The forms are too undeveloped to support shading. In my redline I tried to keep that heavy definition you tend to utilize in your work in the collarbones. I like to draw them that way, too.
For specific suggestions on this, I would suggest that you "push" the collarbones together so that gap in between them isn't so wide. Also try to avoid extending the line of the collarbone out all the way to the shoulder. Anatomically, collarbones literally do wrap around the shoulder, but it is a little hard to see and shouldn't be defined with line. As for the neck, don't connect the jaw to the center of the collarbones with a single line! There is a complex working of muscles in the throat/trapezius area, and I think there are hundreds of ways to stylistically define them! Your current method is causing the throat to seem flat and almost hollow in your coloring. You definitely don't have to be as detailed as I tend to be with necks (which is just out of habit now, orz), but I really do think it would benefit you greatly to experiment. :)
The woman's lower figure seemed to be conflicting with her upper figure. In order to have breasts that big, a body has to have some weight on the bottom to balance things out, right? :D So truly all I did was add some fat on the edges. I also rounded out the shape of the breasts so they were more natural-looking. As a side note, leave some room for the deltoid and pectoral muscles--basically, just try to avoid extending the lines from the chests in your figures so close to the shoulders. The closer the armpit line gets to the shoulder, the more 2D the form looks.
I also just gave the boy a less boxy figure so it didn't conflict with the fluid shape of the woman. I disagree with Jai's shoulder critique for him because it looks like he's scrunching his shoulders upward, am I right?
Lastly, with her face, I just lowered the eyebrows and pointed the chin to make it work with the downward-pointing perspective you have going on. It makes her face look a little more organic, in my opinion.
Also, sorry for my poopy lineart, haha. You've told me before that my sketching style is really wispy and soft, so I just put a sharpen filter over it so it didn't argue as much with your existing lines. XD
Also, forgive me if none of that made sense. OTL
08-04-2011, 07:32 PM
Dude, your linework has gotten craaaaaazy off the chain, I'm envious!
08-04-2011, 07:51 PM
When sparky says that he is envious of your line-work you might as well call Chuck Norris a pussy!!!
09-07-2011, 09:47 PM
Wow, I so want the same 2006-2010 chart as you.
How much did you draw during that time frame? What books did you use? How did you get so FRICKING good?!
11-22-2011, 09:58 PM
Thank you for the crits everyone, especially Seef D:
And @Leannah: I drew pretty much every day, and hounded people for crits on the old MT. I used no books, i just copied people who had stylistic things that I wanted. Its not that amazing OTL
I can't figure out how to continue coloring this, so... If someone out there can help, i would be grateful.
11-22-2011, 10:05 PM
I'm not the biggest color person, but I can toss a few tips on it. There's that large body of water that makes up a good percentage of the background, so you want to put some extra attention on it. Meaning toss in some more detail, get rid of those black lines, and replace em with darker blues or highlights. Speaking of highlights, add more highlights, use some ref pics if you have to. That also goes for the tube Tei is in, give material a bit more thought. Judging by the upper background, it's sunny out, so do more with lighting the skin and everything, that'll bring it out a lot more, along with darker contrast on the characters.
That's about all I have to say, just unflatten the water, and add some better contrast with deeper colors and more highlights.
I'm not the biggest color person, but
But you are a "person of color" ;D -drum roll hi hat-
@Rei: Like Gunz said, add more highlights. The picture in general is pretty dark, and the light that IS there, I cant really tell which direction its coming from. MAKE THAT WATER SHIMMER!
11-24-2011, 01:57 AM
A color redline (lol):
The main thing is that there isn't enough contrast and highlights. Also try being less monochromatic with colors. Don't be afraid to try different color combinations to shade.
11-24-2011, 02:09 AM
if dats a hot spring or somethin you could put some steam on that bad boy
Yeah that's color mama for ya. :D
02-21-2012, 05:30 PM
thank you to everyone who commented, ESPECIALLY Mimi. wow D: You guys are helping me to understand color, and i am grateful!
I tried again.
Please be ruthless. I would like to know how to make the color "pop", because it looks like it has potential to be something, but i cant figure out what that something is...
02-22-2012, 12:14 PM
Oh wow thats some creepiness for yah! I think the issue is it's all very similar in terms of lighting. The background is the creepiest part so that should be darkest, perhaps get a little lighter in the front to provide that sharp contrast. And maybe lightest of all would be the eyes of mr big n scary.
02-23-2012, 01:05 AM
apply some hot colors in the light for contrast (?). See what happens.
02-24-2012, 08:26 AM
I think everything looks freakin' fantastic! My only question, is do Tei's eyes glow when they do that? And if so, does there need to be any lighting from that? Like orangie/red lighting? I'm not sure. Just a thought.
I could only dream of being this good! I love to check out your art thread ;3
02-27-2012, 05:40 PM
I remember you from when I used to hang around this forum a little more regular than I've done lately. Well, you used to draw a lot of cool stuff back too, and you haven't changed on that point atleast, though your stuff is actually even better now than I remember.
So I tried to help you out on that last piece, thogh in the end it may have totally fluked. I didn't find your original composition very creepy, so I altered it to try and make it more of a "you're trapped, but you don't know yet"-thing. Then I desaturated and removed distracting colors, and I also removed the soft warm light from the foreground and replaced it with shadows. That part didn't go well, guess you should have some kind of light there, but I'm at the limit of my knowledge there, sorry :(
Also, your blending is so awesomly hard to imitate, I really wish I cold do it... Yeah, I hope at least it's a little bit creepier now, and that you have some use of all these words I've written above. I am no longer here...
02-28-2012, 10:41 PM
This guy's got the right idea.
02-28-2012, 11:08 PM
Idunnoooo Sylux, Rubisko just made the colors duller and more blended together. IMHO its not a step up from what Rei already has.
Rei even said hes trying to make the colors pop.
02-28-2012, 11:34 PM
I'm thinkin that if Rei made it that dark, but kept the lighter colours brighter then it would be just right.
02-28-2012, 11:38 PM
Yeah josh you friggin retard that's what I meant ugh
02-29-2012, 01:04 AM
Add some more highlights on the leaves and on the character also if tei's eyes are glowing that would be shining a red light on the characters too so you need to take that into account.
02-29-2012, 01:43 PM
Yay, I started a discussion! That's cool because colors and lightning are not as easy as they seem and I think discussion helps understanding. So yeah, I agree with joosh and Cloudy on the desaturation part, there should definately be some saturation left, preferably at the focal point but I think it would work on the clay figure and the guy holding it too. I disagree on cloudys notion about the candlelight though, if they are positioned inside the skull of Tei(?) then they would only light up the area right before them, and in a very close proximity, beacause, you know, they're candles. But with a rework on the composition it might be possible to use the candle eyes as a warm source of light.
As I said in my previous post though, I'm at the limit of my knowledge. Perhaps you should try to get some pro to crit it? Dan Warren makes crits and paintovers daily at his livestream, trying there might be a good idea ( livestream.com/danielsdangerroom )
03-30-2012, 12:43 PM
For those who doesn't know Sutari . .he likes boobies . .uhm -----wait . .who doesn't? .
04-25-2012, 01:21 AM
YEAH. boobs are the greatest thing invented by who/whatever created humans! =P And thank you very much for everyone else's critique. I have been practicing after reading them.
Some new OC that doesnt have a name yet ^
Anatomy fails all over the place :/ especially with wrists and hands (and feet/ankles), which I've had said to me on DA before, but no one tells me exactly how it should be changed most of the time. so..
RIP THEM TO SHREDS IF YOU HAVE THE TIME.... if anyone wants to... OTL
04-25-2012, 01:51 AM
Rei, I really love those first two. I really do.
04-25-2012, 08:32 PM
Thanks for 1,000 tits.
05-09-2012, 07:16 AM
The thing with your colour is that they are too one dimension. You can use overlapping shadows to create depth in it. Another thing is that you dont pay too much attention to your light source.
Another thing is that you give everything the same depth. Things that recedes away should be more diluted in colour, making them less saturated. That helps create atmosphere. And dont forget to overlap shadows onto of other objects.
05-23-2012, 12:12 AM
Thank you iccy... its a relief knowing it can be fixed so easily! And thanks jai and cype :P
Did a meme, but can't tell where to put it. it doesnt seem to fit "lets exercise"... so i'll put it here for now. maybe someone can crit character design? ...
My computer hanged when I opened this thread, and it's still lagging even now...
Looking good Rei!
05-23-2012, 07:56 PM
Man, I always liked your art before (the style is particularly memorable), but since I've been in this part of the forum last, you just seem to keep marching ahead and ahead. The character evolution thingy is just a nice way of proving it. ;I
05-24-2012, 06:48 AM
I love those tribal designs of yours! nd the masks and the tattoos....fudge man...did you live on Hana-lulu or something? :D
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