View Full Version : BB's Crit Thread - Color and Line Width

12-28-2010, 07:32 PM

An OC. Drawn by hand (duh) and then touched up and stuff in Manga Studio. Because ... I'm hoping to get some more crit. I guess I'm going to start cross posting. =/.

Also, becase my dA is acting weird (not letting me download images, and thus, cant post them) and embeding doesn't work on the older site. Sorry about the oddness the embedding creates, but it's the only way! I swear!

12-30-2010, 09:29 PM
Well, everything's very clean and easy to look at, which is a HUGE plus =) I really like the tone you chose for the Lady Cleo's dress, since it just seems to work perfectly for the texture. However, her bangs seem skin-tight where they end, so it might be better to have them stick out from the forehead more. And the bottom of her skirt could use some more folds, since she's sitting down and crossing her legs. If you look at your clothing at home and sit down, you can see where these folds are, which might help you draw them. Overall, good job =) That's a hard pose to draw.

01-05-2011, 06:11 PM
Well, everything's very clean and easy to look at, which is a HUGE plus =) I really like the tone you chose for the Lady Cleo's dress, since it just seems to work perfectly for the texture.

Well thank you.

However, her bangs seem skin-tight where they end, so it might be better to have them stick out from the forehead more. And the bottom of her skirt could use some more folds, since she's sitting down and crossing her legs. If you look at your clothing at home and sit down, you can see where these folds are, which might help you draw them

Noted. Though I think that would require me wearing a dress... (To see where the folds would be I mean)

Overall, good job =) That's a hard pose to draw.



So, Anko from Naruto. She's a first of many things for me. (As you can tell from the title. :P) My first picture 2011, my first picture drawn entirely on my Tablet, and my first picture done entirely in Manga Studio.

I'm begining to think I should've left her right eye toned.

01-09-2011, 11:14 AM
Ho hum. Another picture.


A so far un-named soldier I drew in English class. (And then touched up in Manga Studio.) Based on a mentor-like character of mine, and probably will be built into his end design. (If he ever gets one.)

01-15-2011, 06:20 PM


01-16-2011, 09:13 AM
Oh come on guys, I've gotten 1 critique in this whole thread.

01-17-2011, 12:42 PM

Fan character for a Contest over at MangaMagazine.net.

01-17-2011, 03:08 PM
Hey, I've checked your thread out before and I didn't really respond because I thought you were doing pretty well. You've definitely got your own style and that's more than most people can say.

But going back over your piece I did want to comment on your Anko piece. I decided it would be easier to just show you what I mean. So here's my first attempt at a redline.

<a href="http://www.flickr.com/photos/47094384@N07/5364204783/" title="ankoredline by Nisaren, on Flickr"><img src="http://farm6.static.flickr.com/5208/5364204783_c38eceed08.jpg" width="500" height="375" alt="ankoredline" /></a>

In case, you couldn't understand my handwriting... If you want to make a more feminine character you need to make sure that the nose and mouth are smaller. You can further increase the femininity by giving larger or thicker eye lashes. Also remember that women are curvy and men are angular, giving more of a curve to the jaw will also make it more feminine. Lastly, the hair to me was very Goku Dragonball Z-like which is, I think, a staple of masculinity in manga. Iirc, Anko has a really short ponytail that spikes upwards, show that by drawing that separation.

At any rate, hope this critique helps. It was really easy to draw in the redline, so you weren't too far off. :)

01-18-2011, 10:17 AM
Oooh! A redline, thanks a ton! I see what you mean though. My ref. pic may not have been the best...

So, some new stuff:


Pokemon OC. Drawn by hand and edited in MS4. (I think this shows that I'm strating to understand lighting.) Because I un-installed my Tablet. (Which I will later re-install, but it was driving my computer NUTS.)

And now in color! Not that MS4 has many color options.


01-18-2011, 07:01 PM
I like your simplistic style, are you planning on making it complex as you go on or are you keeping it simple?

01-18-2011, 09:33 PM
Not really sure how to awnser that. I like my style, and the pictures that are up in here aren't the most detailed of the stuff I've done, but I find it enjoyable (no prejudice or anything. None.) ;P

However, I'm always looking to improve... Hell, who isn't?

01-19-2011, 09:01 AM
Your style is nice so far, but a few clothing folds here and there and a little bit more depth in your drawings wouldn't hurt (look at the fingers in the previous Pokemon pic). Also, sometimes you draw things awkwardly. It's hard to explain but try to make your characters more SOLID in terms of posture and linework. Your pictures look a little "wobbly" right now, I guess.

01-19-2011, 03:44 PM
Ah, let me explain that, a few picturs have been inked (The Joker and the old man) w/ a marker and not a pen, so they're a bit splotchy. (And I don't have the steadiest of hands.) But yor point is well taken.

01-20-2011, 03:00 PM
Hi Bacon,

You're working hard and that's good *thumps up* ^_^
Let's see what we have here.. mmm:

- Try to work on anatomy because it will help in drawing the correct posture. I'm working on it but still have mistakes.. that's normal =)

- Hair; they need to be worked on. There are good tutorials about them on the internet. Find the style of hair you like, and then learn the other styles to enrich your drawing knowledge and skills.

I noticed that you have a style which is something excellent. No, I'm not flattering. Someone (not someone the member) was drawing excellently on GP and he told me that finding a style is among the hardest challenges for an artist.

Maybe every artiest has his own hardest challenge =)
Keep going on, and I'll visit from time to time.

01-22-2011, 01:18 PM
I like how you vary the eyes between characters. It gives each of the characters more personality. My favorite one is probably the pokemon one =P. I like the simplicity of the drawings, but I do think that adding some more detail would help. Like the dangly-things on the pokemon-guy's scarf: they look great and help distinguish your drawing, making it unique and "pop-out." Adding things like that and other things like pockets will also help distinguish the drawing. Good job, and keep at it!

01-27-2011, 11:53 AM
First off, you've really improved since the old forums, and you've taken a major leap forward into the perfect artstyle. I was shocked when I saw these and remembered the old posts of your art - it really has improved critically. However, I have one question for you: how the heck did you apply those tones in MS4? I've been trying to do it for so long...I can't figure it out...but yeah, the artstyle is pretty good, if I do say so myself.

01-28-2011, 11:17 PM
Yara: Yep. Everyone needs to work on anatomy. (Well... almost everyone.) And yeah, hair. (CURSE YOU HAIR!!) It's something that I need to work on anyway, but using a Tablet makes it even harder...

Tsig: lol, thanks. And yep, details. Can never have too many.

M3S1H: Thanks... As for MS4: You know that triangle on the right side of the screen? Click on that, and you'll have this thing called the Beginners Assitant come out. About half way down the Begginers Assistant you have these different Tabs. One of them is called Tone. From there, it's all pretty straight-forwards.

Anyway, haven't been posting much lately. Been busy. Anywho, I'm entering the MaMo competition. So yeah, I'm adapting a Short Story by JK Rowling... I wont post any pages till it's done, but I'll post cover which is done now. I think. I might go back and do more. I don't really know. :P


And because of this competition, I wont be doing many drawings besides the pages... I did ust download Googl Sketch-Up though, so I may mess around with it, and upload some pictures from that if I do anything that needs... Commenting.

01-29-2011, 01:54 AM
The guy on the right's eyes are not lined up properly, and one is practically off the edge of his face. Guidelines would help you straighten that out. And that thumb around the handle is lookin a little flat.

02-07-2011, 10:13 PM
Hey cool! You added the speed lines and a dark tone in the back. It looks way better than before! One thing you should do now that you have a dark background: you should make the outline of the dark-haired guys hair white. It'll make it pop out from the background and really stand out. DO the same with the guy driving the motorcycles but instead of his hair, make the outline of his clothes white where it hits the dark background.

02-23-2011, 04:46 PM
:/ That seems like a lot of work... Maybe I'll get around to it, but I'll remember it for next time.

So I haven't been drawing recently (I've been busy as a bee). But I have done some spriting. Wait what's that you say? What's a sprite? Sprites are those little pixel obect in VGs. And before I ever really was serious about drawing, I sprited. I've been moving away from it, but something in me got excited. So I present to you this little work:


I don't really want C&C for it, but I would like to know which one looks more like Brock from Pokemon.

I'll get back to drawing once the play ends. (March 6th in case anyone actually cares about what I draw.)

02-25-2011, 03:17 PM
I'd love to do sprites but I haven't had any chance to make any. Maybe one day I'll do sprites. Anyways, I think A look more like Brock just because of the hair. IIRC, his hair goes up more and doesn't spread out like B. B looks like Goku's hair. Brock's hair goes up more so - A, I choose you!

03-23-2011, 10:02 PM
[Long Overdue]Thanks for the imput Rio (I finished these in the time since), it's not exactly hard, it just takes a complete lack of a life.[/Long Overdue]

Haven't drawn for a while (been busy you see) but I've got some time now (SPRING BREAK!! :D) so I've been practicing "realism" because, you know, I should. If you start buy drawing comics, that leads to inaccurate anatomy. So I'm trying to avoid that.

Following pictures are rather large, so they're spoiled for your benefit.
Drew some faces I found in an article of Time Magazine. Made some mistakes (and didn't finish a face >.>) but I mean, that's what practice is for, right?

An old man from a watch add (I think) that was on the back cover of the same Time Magazine. TOTALLY fucked up his expression. Here he looks constipated in the add he looked confident.

Practice, practice, practice.

03-24-2011, 12:13 AM
Hey man, I like how you follow the contours of your subjects and pay attention to detail. Your strokes are really short which is OK, but make sure you resist the temptation to correct yourself over them too much.

That being said, it might benefit you to take a step back and see the big picture regarding placement in 3D and general proportions. Don't be afraid to break the lines with loose forms when you build your drawing and leave detail for last. After all, lines don't really exist in real perception since light blends everything together.

03-24-2011, 03:46 PM
Following pictures are rather large, so they're spoiled for your benefit.
Drew some faces I found in an article of Time Magazine. Made some mistakes (and didn't finish a face >.>) but I mean, that's what practice is for, right?

- Profile view looks lumpy, keep practicing precise strokes.
- Frontal view is uneven, use midlines to improve symmetry.

An old man from a watch add (I think) that was on the back cover of the same Time Magazine. TOTALLY fucked up his expression. Here he looks constipated in the add he looked confident.

Practice, practice, practice.

- Define finger joints.
- Further define the separation of clothing from skin. With the exception of spandex, there is always some slight deviation of line where sleeves end, for instance.
- Even when copying, keep body parts in scale to each other. The head in particular is nothing short of gargantuan.

03-24-2011, 11:25 PM
Even when copying, keep body parts in scale to each other. The head in particular is nothing short of gargantuan.

He's just about 6 heads. I don't see what's wrong with that.

Hamachi: I don't quite follow. What do you mean by "loose forms"?

03-24-2011, 11:26 PM
can u scan the reference pics u used

03-25-2011, 01:42 AM
I hesitate to say too much, as there are so many good artists on this site who do a better job than me, but here's my 10 cents of head knowledge:

I meant that when you draw something, your first step is not to immediately limit yourself by closing in the shapes with lines. Even the best artists rarely get perception right on the first try, so explore what it looks like in 3D. Scribble lightly if you have to. Look at how you can create accurate shapes by showing lines that travel all over your subject (http://todayinart.com/files/2009/12/gesture-drawing-exercise.jpg) and create an illusion of depth. Capture the energy of the drawing in a gesture; not what it looks like, but what it's doing.

Imagine if you will, what your subject would look like totally wrapped in rubber bands. The bands would spiral around and give different impressions of volume and depth - this is cross-contour (http://marleneangeja.com/courses/24/images/crosscontour/LeaDallaglio09.jpg). Try to capture the essence of a pose (http://one1more2time3.files.wordpress.com/2008/10/gest3233.jpg) with gesture before adding details. There's tons of stuff to look at in a study to keep you occupied for hours.

03-25-2011, 10:51 AM
can u scan the reference pics u used
Physically yes. But I'm not sure if that's legal...

Hamachi: Ah, that makes sense.

03-25-2011, 02:18 PM
He's just about 6 heads. I don't see what's wrong with that.

Hamachi: I don't quite follow. What do you mean by "loose forms"?

Width and height are two different things.

03-25-2011, 07:15 PM
Physically yes. But I'm not sure if that's legal...

Hamachi: Ah, that makes sense.
umm it is

03-26-2011, 09:15 AM
Is it though?

Magnitude-Ten: OK, you weren't specific enough about that, so I assumed height was the issue.

03-26-2011, 10:30 AM

03-27-2011, 06:41 PM

03-27-2011, 10:23 PM
Eh, I'll upload it tomorrow. I'm not making money off it so it should be fine. For now, I'm going to bed.

03-27-2011, 11:42 PM
heh heh then i'll pay u a dollar and u will have fallen right into my trap

03-30-2011, 04:36 PM
Hey Cake, where should I upload it to, here?

03-30-2011, 08:34 PM
here.. imageshack... photobucket.. whatever

03-30-2011, 08:41 PM
Well I didn't want to put it on dA because they'd just take it down... I'll post it tomorrow, when I actually have some more pictures (in addition).

04-01-2011, 08:29 PM
Oh, and the model I used from Time (http://www.mangatutorials.com/index.php?do=/Bacon_Barbarian/photo/refrences/time-watch-man/).

Not mine.

05-02-2011, 03:27 PM
A picture of a kid in my school.


I've got a little surprise coming later...

06-20-2011, 10:31 PM

The Devil. Because re-thinking manga in my head again. Something like Faust going on this time. More messing around with tone of course.

06-21-2011, 10:39 AM
Nice bacon! :D Love the suit! It gives off that devil-ish-inferno-smoke feel......:D And now time for crits >:D So first and foremost great chara design! If it were me i would add some more details to the cane and the pants, they seem poor in comparison to the suit and head part of the chara(still its just a preference, not a valid critique). When you look at the pants everything looks ok until you come to the ''junk'' part. It kinda seems like that part is ........sucking in the pants =.=' I think that the cloth ripple farthest to us is pointing up too much, and cuz of that it seems that its being......sucked in........o.O. Also the legs seem a bit to small in comparison to the torso. Also almost forgot to mention cool tone shading, i myself never use them =.=' im bad with shading itself....

10-20-2011, 10:02 PM
Thanks Gedeon. You're right.

So, I've been drawing since whenever I last updated, I've just been having a shit load of issues with my scanner/computer. Hell, I still am. BUT, I feel that if I don't post something soon, I might not post art here again, so I thought I'd show you guys this.


Year. It's really shitty quality. I'm sorry. I just felt the need to share.

10-29-2011, 12:30 PM
Blah. So it turn out my mom has a really good camera, so I thought I'd upload some finished pictures. I didn't know that she had one, so I can't upload my Lordgenome picture, but here are some pictures from the One Shot I was doing over the summer. (Sadly I never finished it because when my computer died, I lost the script and the will to finish it.)

So, "character reference sheets":

The protagonist:


After inking it, I noticed some things I did wrong (of course). Namely his pants. Also his buckles are messed up, but having it around helped me anyway.

2nd protagonist:


2nd protagonist's friend:


Antagonist v1:


Antagonist v2:


Something ... else ... I was doodling in study hall. Manga ideas and whatnot.


10-29-2011, 06:47 PM
It's really hard to tell how things are going because the pictures are all taken at an angle. When you draw you shouldn't do it on a flat table because as you look at it and draw that way you are seeing the image skewed so it only looks right at that angle. So you should draw with the paper at an angle to you so it's parralel to your eyes and doesn't get skewed when viewed from head on. Your pictures are from an angle so they are skewed and making the charecters look more disproportionate than they may actually be.

10-29-2011, 08:18 PM
Fixed. :3

Though, I think I lost some quality. :?

11-01-2011, 10:17 PM
Hoodley-hoo. Some contour drawings.




11-01-2011, 11:17 PM
Hey man, I like the last one. I suggest you do lots more of these.

11-02-2011, 12:40 AM
I second Hamachi. Love the contour drawings, man. That's something I never really took a liking to, but enjoy seeing others do it lol. I like the little dot additions on the flower one.

11-02-2011, 06:52 PM
Heh, glad you like them. I guess I can give them a go some time soon. They really take a lot of focus though, it's so tempting to look down! Oh, and the dots are totally a mistake that came from so ink that bled through.

So, some other stuff from the art class I was taking. This time some charcoal junk.





I apologize for the quality of the middle two.

11-02-2011, 06:55 PM
Uguu~! Your tangible stuffs are sugoi!

11-03-2011, 12:04 AM
Is this charcoal pencil? Because if not, you have some wicked control over it. :O

11-03-2011, 12:15 AM
@Sketti: Yeah, right *grabs Weaboo translator* ... Thanks. :)

@Ceefy: Uh ... I can't actually remember. I did these in July. :cat_exasperated: Some of it is, some of it isn't. I'm pretty sure the last two aren't, but the first one definitely is, and I think the second one was done in pencil as well.

*goes rummaging around through deviantArt*

Here's some slightly older stuff that I know I didn't do with a pencil. (I apologize if I've posted these before, but I don't think I have.)


D&D Dice and bag.

11-03-2011, 12:28 AM
Oh, wow. You kick my butt at charcoal, then! Haha. I'm so messy. FINGERPRINTS. EVERYWHERE. XD

But your stuff is a good start! I like that you dealt with the D&D dice; those are unusual shapes and really interesting. The bag is also a nice shape; it really does look soft and a little floppy. (Lol, I'm so bad with explaining what I mean somethimessss.) I would say that you need to watch out for becoming too dependent on lines, though. Try to avoid outlining things, and rely more on shading to make the shapes pop. :)

11-03-2011, 12:34 AM
Hehehe, I'm still pretty messy. And yeah, I know what you mean. I think I was starting to get that down with the pea pod (third drawing down) on the last page ... I can't wait to mess with charcoal again now. Haha. :)

11-05-2011, 12:24 AM
So, the last picture from my art class ... I think.


11-05-2011, 11:58 AM
Argh! Do your pieces take you a long time? Also the dice are my fave :3

11-05-2011, 12:41 PM
Uhh, sometimes. I was at the dice for probably an hour or so, maybe longer. The stuff on page 5 was actually (sort of) done under a time challenge and took maybe 25 minutes max.

11-05-2011, 12:49 PM
I really like the contour drawings @_@

11-05-2011, 01:32 PM
Oh yeah, those were fun. I was talking about the Charcoal taking 25 minutes or so, but the Contours took about the same amount of time. Back to comics for now, I don't currently have anyway to upload the last few pieces from my art class ...

Character from a friend's comic. Needs work (Hands are too big). Meh.

11-05-2011, 11:14 PM
Wow Bacon! Looking good! I don't remember how long it's been since I stopped by...

I'm not going to make any big suggestions (leave that for others with better skills at critiquing than I,) but I think one thing that would be cool is to make the patch on his hat bulge a little bit and make that a little more 3D.

I actually like the hands as is. Only thing I can really say is that his left (our right) hand is just a little bigger than the other hand.

Okay, cheers!

11-06-2011, 07:56 AM
Pretty good, some if it is a bit mushy but its expected from coal :D Also im not sure what is the contour if the last one?

11-06-2011, 09:28 AM
@ Blue Dragon: If you say so. Come back now ya' hear?

@ Gedeon: What is contour? Contour is when you don't look down when you're drawing. The last contour is (my) hand holding a flower.

11-18-2011, 09:11 PM
Just a little something for a friend.


11-19-2011, 12:38 PM
Lordgenom! Not to proud of my inking, it seems sort of ... off. I think my pen was starting to run dry. Can't wait to mess with this in MS4 when I have access to it again.


11-26-2011, 09:24 PM
So, I picked up this book that had costumes from the 1600 and 1700s. Which is perfect. Mhmhmhmhmhmmmm.



So yeah, OCs. Still have bits and pieces to work on.


11-27-2011, 08:23 PM
Three updates in a row, and I've got nothing? :(

11-27-2011, 08:54 PM
Wow, you have a lot of art to comment, well let's start with the flute girl.

First thing I see, the hand holding the butt of the flute looks like it's throddling the flute rather than playing it. To fix this, the fingertips should be the only thing touching the flute, bringing the joints up.


As for the apron, as it's a slat of fabric rather than pieces, (for the top part) the bib won't curve with the breasts. Rather, it will streatch from the beltline and the curve of the breast.

Also your face looks a little flat. I think it's because of how you drew the face looking down but the skull isn't slanted downwards.

Here is an awesome, yet small, picture similar to what you are drawing.

http://www.zedge.net/ajax/ajax-lightbox.php?id=7&item=aHR0cDovL2ZzYi56ZWRnZS5uZXQvY29udGVudC84LzEvN i8wLzEtNjA4ODUxNy04MTYwMzQ2LmpwZw==-128-160&ctype=1

or this one


11-28-2011, 06:20 PM
What are you talking about, your inking isn't good? :O It's really clean! Your anatomy have improved a loooot since I've stopped by. The only thing you'd probably want to look out for is the length of the legs. Right now you have a tendency to make the legs short, and that makes the arms look long and the torso look off, etc. I like the costume drawings a lot, though. They're fun outfits. :>

11-29-2011, 04:39 PM
1 pic: Her face seems kinda flat. I think its cuz we can see so much of her ear. In that position of the head we could hardly see it. Also her right hand looks good, but it doesn't look as if she is playing the flute. Other than that pretty good (shading wouldn't hurt) Proportions are really good.

2 pic: His right arm seems to go straight down and not at us as the hand suggests. If you'd make it so that the perspective of the arm goes with the perspective of the hand it would have cleared it quite a bit. We wouldn't see the muscles that way, but we would see a little bit of the biceps, and a lot more of the forehand and then that hand that is in front of us (which is pretty good). Also some of the lines on hiss left arm pit don't make sense to me. Pretty awesome anatomy. Good pose, and i love his left hand, really good!

Last 2 pics: They seem ok, but looks like you have the tendency to draw the lower part f the body really small, and i don't think that the line on their crotch's would be that long. Really like the outfits

12-05-2011, 05:57 PM
Maxx: Huh, I (had) thought I did a pretty good job on her hand. I get what you're saying though. You're right about the face and cloth though. I need to work on where folds and such go...

Ceefy: My pen was totally running dry when I inked Lordgenome, it could've been better! Leg note noted... Glad you like the costumes! :D

Gedeon: Yeah, my dad pointed out I messed up the hand in that picture as well... I was going for DYNAMIC! as opposed to realistic. Glad you like the pose though.

So, messing around with my costume book again. A girl this time! :O


I totally butchered her right arm, and her face bugs me. Not sure why though... But, that's what C&C is for. ^_^

12-05-2011, 08:22 PM
Ooh, I like her expression and he way your drew the rolled sleeves~ I think the arms are a little too long for the body, but they're a nice shape and the hands are good. (RAAAGH, HANDSSS.)

12-06-2011, 04:16 PM
Really? Hmmmm. You like some of the stuff I really didn't.

Anyway, was drawing some faces...


12-06-2011, 04:36 PM
The first one looks like it came out of an old school poster haha

12-10-2011, 11:08 PM
lol. He's a fun guy to be around. So much for doing something like this everyday this week. *coughs* I didn't realize how badly I had messed up the girls face... Anyway, some peoplez.



12-11-2011, 12:58 AM
With the girl, I see two problems. The hand is pretty big and the elbowless arm should be more defined to be behind the chest. The chest shouldn't come in that far, which will tuck the arm behind it and make the arm look more "natural"

As for the boy (sorry but reminds me of Avatar the last Airbender) his left hand has 5 fingers and no thumb. if you didn't want this, then shorten the total length of the inner finger (where I am assuming the thumb is) to about the second knuckle of the pinky, then drag the deviding line (the line between the thumb and the hand) almost completely down (or in this case up) the hand. when I mimic that pose with my hand, the crack caused by the thumb leaves about 1 inch of skin undevided. Also, the nerves of the hand only show when your fingers are closed yet the hand stays open, so that hand won't show his nerve endings.

hope that helps

PS: your guys look awesome by the way! Koodos on you

12-11-2011, 01:45 AM
Yo dawg that looks schweet but I think you should study folds and whatnot it's really fun and challenging, and especially rewarding

12-11-2011, 04:14 PM
MW: *coughs* That’s actually a guy, heheh. Point taken though. Especially about the hands. Always have to be working on that hands. :|

Glad you like it though. :3

Sy: Yeah. Good point. I've drawn folds when freehanding pictures of people, but I don't really have a good grasp on where to implement folds when I'm drawing something out of my head. :/

Anyway, as you can tell, a little bit of everything:

Face study:


PIMP of one of Rei's old characters. Don't hate me ... >.>


And an OC. I'm really proud of this. :3


12-11-2011, 05:54 PM
I'd be super excited to see a folds study from you! >:3

12-11-2011, 07:29 PM
So basically ... Go draw people who are wearing clothes with folds? *doesn't really know how to go about on a study - Unless his face things are studies*

12-11-2011, 07:33 PM
Actually, the best place to start is with bedsheets and window drapes. You can see the wrinkles and the form, and how they react to tension and how they show release. It's really a lot of fun!

12-11-2011, 08:04 PM
Like, uhhmmmm. *digs around* The background in these?

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/34009_1292871131382_1518408529_30611964_8352490_n. jpg

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/34893_1292900452115_1518408529_30612010_4570435_n. jpg

12-11-2011, 08:05 PM
Yeah except use references and basically copy stroke for stroke.

12-11-2011, 08:07 PM
I did have reference. lol.

But I'll get to that.

12-11-2011, 08:31 PM
Well if you can trace it, then draw it with reference, then draw from memory.

12-15-2011, 09:33 PM
I think your doing good, but could do better, it doesn't look "manga" enough. Even though I will say that your OC showed AMAZING improvement, and was really good. There was either a really large gap in between the time that you did those or you improved at devastating rates. One or the other.

12-17-2011, 06:49 PM
I think your doing good, but could do better, it doesn't look "manga" enough. Even though I will say that your OC showed AMAZING improvement, and was really good. There was either a really large gap in between the time that you did those or you improved at devastating rates. One or the other.

This will sound like an oxymoron considering this being a mangatutorials forum, but I really would not worry about your style looking "manga enough" Bacon. Number of reasons:
Styles that fit too closely to the stereotypical manga deal tend not to be too memorable, and who wants that for their art?
Taking influences from other artistic styles will (in my opinion) improve your artwork exponentially.
If you spend too much time forcing your art style to be something it isn't it can have negative consequences on your improvement rate.

Nothing wrong with the traditional manga style of course, just saying if thats not your thing, don't force it. Style is something you should develop for yourself, not something you should merely take from the existing.

12-18-2011, 05:39 PM
Why hello bacon. Just wanted to say just in general i think you need to break things down more. I know everyone says they draw shapes and things like that but looking at your faces i cant see that really. NOt a dig at you or a putdown just something that i notice. like cypes tutorial said manga anatomy is just simplified anatomy. To add to that i want to say when you draw using shapes you wont keep the sharp edges or the smooth curves allways because we soften the shapes and edges to give us the image we want.

01-04-2012, 03:03 PM
@Gabriel: Scarletlight pretty much has said anything I would.

Why hello bacon.
Why hello der Psy.

Just wanted to say just in general i think you need to break things down more. I know everyone says they draw shapes and things like that but looking at your faces i cant see that really. NOt a dig at you or a putdown just something that i notice. like cypes tutorial said manga anatomy is just simplified anatomy. To add to that i want to say when you draw using shapes you wont keep the sharp edges or the smooth curves allways because we soften the shapes and edges to give us the image we want.
Mmmmm. Noted, I think I get what your saying. And no denying I need anatomy practice.

Anyway, I'm crossposting this from my One Shot thread, because I'm not looking for critique there. This is the first of 4 Character Profiles.

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/385077_2297303761570_1518408529_31657754_203851966 3_n.jpg

Note the goddam shoes. Anyway, please, critique away peeps. :)

01-04-2012, 03:04 PM
The lighting lines are a bit...frantic.

01-04-2012, 03:04 PM
Jesus christ how are you so fast.

01-04-2012, 03:05 PM
Because I can't get enough of you

01-04-2012, 03:08 PM
I will take that as a non-stalker compliment. :|

What did you mean by frantic, not placed well or rushed?

01-05-2012, 11:16 PM
Think he means the way the lines are placed, it looks as if there are a couple of light sources, lighting can be hard, keeping a mental note when colouring of where the light is coming from will help you heaps when placing shading or even placing a small x where the light is coming from will help you remember, I think it would look really good if you shaded the lines in the colour of the materials you are shading, would give it more depth :)

01-05-2012, 11:59 PM
Yeah... I tried going for multiple light sources. The lightsaber (he has a fancy toy that lights up!) and off to the left (his right). :/

01-06-2012, 12:39 AM
I actually think the shoes are pretty good, especially with the detailing. I would just suggest to make the top part of the viewer's right shoe a little narrower. When you view human feet from the front, they kinda give off a slightly trapezoidal shape. (:

01-06-2012, 11:50 AM
I'm really likin' how much you post, Bacon. It shows effort.

With this latest one, his torso is to short. It really is. It also shouldn't be in 3/4 view unless you want to move his right leg so the knee is comming toward us and angle his other foot away from us.

I hope to see more from you, man!

01-09-2012, 10:39 PM
Jai: Anatomy! I will master you yet!! :)
Seefy: Yeah. I gotta work on them feet. Those are tough...

Speaking of which, some doodlin' from Study Hall.




01-10-2012, 07:12 AM
^ that flower LOL

01-10-2012, 05:09 PM
cool shoe

01-10-2012, 05:11 PM
Very nice shoe

01-12-2012, 08:03 PM
As the other mentioned nice shoe. And were can i get the finger-flower seed? I want to plant it into my neighbors garden :D

02-04-2012, 09:01 PM
Glad you like it, guys. Sorry I've been gone. Something I drew earlier today.


I forgot how much fun it can be to draw without a tablet every one and a while. This took, like, 50 minutes? *goes back to working on One Shot*

02-06-2012, 06:47 PM
You've improved quite a bit it seems, BB. Nice anatomy, and the outfit is quite excellent. The pose, oh, it's very nice, all the details are nicely done, and the hand looks great. I love the sickle, it's a very nice touch. I could only hope to improve as well as you have, BB.

02-08-2012, 08:50 PM
Haha, thanks Liebe. I hope your artistic endeavors go as well as you've said mine have. Anyway. Drew this in school a day or two ago and only just go to inking it. Friend says it looks like something from Power Rangers. Thoughts?


02-08-2012, 08:57 PM
I appreciate the sentiment, my good buddy, but it may take a while before I make it to your level, ha ha ha.

Now as for your new addition, the details on the ensamble are magnificent, great work on the armor, very nice work on the pose. The double-handed battle axe was also drawn quite well, I applaud your effort. I would do well to learn what I can from you.

02-11-2012, 02:48 PM
Practice, practice, practice!! Eh? :)
Second character profile from the One Shot (full profile can be found in thread) ... As, like last time, I am not looking for crit in that thread (well, not on these anyway) but I am here.


Yeah. I hate coloring. :/

02-11-2012, 04:15 PM
You're getting quite good as an artist, but I think you could do even better, my friend :).

Keep it up.

02-13-2012, 03:28 PM
What liebe said. I really like the armored guy. BUT i think his arm is put much too near the body and thus the axe would have been twisted somehow.
Marcus is cool, BUT he has a buff body, which makes me think he is mature. BUT the head-to-body ratio makes him a steroid 11 year old.Coloring is good although more shadows wouldn't hurt.

02-17-2012, 04:45 PM
I agree with Ged.

As a highschool student Marcus should probably be somewhat closer to around 7 or 8 heads tall (http://www.idrawdigital.com/wp-content/uploads/2009/01/prop2.jpg), not 6. His arms and what I can see of his actual legs are also much too wide for his body. Watch out for that line on the top of the shoulder too, it really creates the impression that his arm is attached like an action figure's. I quite like the hands and facial anatomy (though his chin is a bit small). Good job. :)

02-19-2012, 02:39 AM
Ideal proportions are ludicrous. And ideal. I don't think I've ever seen anyone with proportions like those. Anyway, by my measure he's 6 heads tall and that's with bended knees. Which should be fine. In hindsight, his left leg is too short. :/

*cough* Sorry if that came off as hostile. *cough* Potential for dollishness is noted.


Something I drew for English. Blah.

02-19-2012, 04:32 AM
Ideal proportions are ludicrous. And ideal. I don't think I've ever seen anyone with proportions like those. Anyway, by my measure he's 6 heads tall and that's with bended knees. Which should be fine. In hindsight, his left leg is too short. :/

Proportions are obviously flexible, as not everyone is the same, but it's true that the average person actually stands around 7 1/2 heads tall (http://www.idrawdigital.com/wp-content/uploads/2009/01/prop_var.gif), not 8 (which is why I said Marcus should be closer to 7 or 8 heads). I never told you to follow that guide exactly, and I would have given you an "average" guide if I could have found a decent one that showed age progression.

As for him being 6 heads tall, well, it's kind of hard to tell where the top of his head is, so I estimated. My bad. Either way, he still seems to be a bit on the small side to me, but if that's just the way he is, my apologies.

*cough* Sorry if that came off as hostile. *cough* Potential for dollishness is noted.
C'mon, really? Feeling butthurt is no excuse for sarcasm.

02-19-2012, 12:01 PM
Yeah ... I don't know why I took that C&C so poorly. I apologize. You were just trying to be helpful. I wasn't ever being sarcastic though. :/

02-19-2012, 02:56 PM
In that case, why bother apologizing for being hostile instead of just making the effort not to be? That's like saying "no offense" and following with something really offensive. Anyway, no worries. Looking back on that critique I'm afraid I may have come off a bit blunt at the beginning, and unclear about the guide.

Alright, for this latest picture I know you find it rather "blah", so I'll try to keep it simple.

Head: Again, the girl's chin is a bit small, but that's about it. I like her eyebrows, lol.

Breasts: You may not want to actually connect the line of her boob to her armpit, but rather indicate it by breaking the line up. Is the line on her chest supposed to be a wrinkle? If so, I'd try to reposition it a bit so it doesn't look quite so much like cleavage, which would be rather out of place on her.

Hands: Except for the girl's left one, the hands in this image are very large. Coming back to proportions again, a person's hand is roughly as long as their face is wide. In addition, the middle finger from knuckle to tip, should be about as long as the palm of the hand. Of course, as I said before, proportions are flexible to an extent, and even more so in cartoons. However, I'm not sure why she has a little indent/line on the top of her wrist.

Feet: I think the girl's feet are pointed a little too far out. I know it's a pain to draw, but try bringing the point of the foot in a bit.

This crit ended up a bit longer than I had hoped, but that's it. I hope you find it more helpful than the last one. :)

02-24-2012, 06:11 AM


I haven't been in the critique place for a while, so I'm trying to catch up. :/ Not that anyone's missed me :D right?
Anywho, there's a lot I like about this one, though some stuff that, as Indescribable points out, could use some fixing. I'm not re-reading her post, though, so sorry if you get repeats (also, I'm kinda brain dead tonight, so please forgive the lack of correct tech. terms.)

I like the set-up of this image. There is a lot going on, but it's not so cluttered you can't see. The chica's expression is also priceless. You do a good job capturing her emotion. If this is for English, may I ask which story?

For the chick, as mentioned, her right (our left) hand is a little too big, but also, I think the wrist should be a little smaller. Imo, where the hand meets the arm is a little to wide. You might also have her left foot (our right) point forward just a little bit, as sitting that way would be a bit uncomfortable, and she's chillaxed/bored looking. She prob. wouldn't have her foot out that way. Nice feet, though. I like how the shoe is simple, but nicely done. In fact, I love those type of shoes (I think they're Mary Jane's? I can't remember. It's not important.)

Boobs. They look a bit...manish? I mean, they just come down, but not in a "I'm not wearing a bra way," but in a way that it looks a little too masculine? I might make them a weee bit perkier. But that's just me. I love drawing myself some boobs (what does this say about me?) Also, on her right breast, (the left to us) the line for the arm, I think should come above/over the breast lines? I don't think I'm making much sense, but if you look here, you may be able to tell what I can't get across:
http://splashpage.mtv.com/wp-content/uploads/2009/12/121109_gossip.jpg Sorry if I just seem to be rambling :/ Just trying to help.

As always, I love your unique style. Really, man, you art is definitely your own :3 I think the dude in the back ground has a great expression too. You've really gotten good with that! His finger may be a little too long, but the hand looks good (aside from being a bit too large, I mean, the hand/finger proportion is good besides that.)

Next, the dude in the foreground. I want to say first that I like it. I like him being there, and off to the side. I think his body's a little too small for his head, but not by much. Just a little bit. His left arm also looks a little unnatural, like it's turned out too much. Maybe turn it towards this body a little more. Does that make sense? If it doesn't let me know, and I'll try to explain better.

I hope I don't sound too harsh: I actually really this picture :3 And the things I'm pointing out aren't horrible blemishes, just little things you need to tweek. Okay, I'mma go check out some other stuffs and see if I can/want to comment. Peace out, yo.

02-29-2012, 01:03 PM
id thought it was a nice style......the big hands and heads and small bodies....but the the girls ( mutated =v=' ) arm totally throws off the impression of "style"

MOAR body proportions practice i recommend.

03-14-2012, 10:44 PM
Yeaaaaaah. That arm in her lap is too big. All that crit is very much so appreciated. I'll definitely try to remember it all for future reference.

Anyway, I've been really busy lately, but I've been drawing some and I finally had some time to upload stuff tonight.
So yeah. Some bears.

This looks like I got lazy, but my ref was in the snow and you couldn't see those paws. I swear.

Close up.

03-19-2012, 09:53 PM
So, uhm, moving on. A red-tail hawk


And a WIP on some perspective practice.


03-20-2012, 05:01 AM
Nice animal studies, all the jagged lines and details makes them a bit unpleasant to look at though, but It may just be me.

On this last one you can't use one-point perspective, you have to switch to two points :)

03-20-2012, 06:12 AM
What why can't he

03-20-2012, 01:24 PM
Well, the different methods for drawing perspective is just approximations of the true perspective. Look at it this way, perspective is really how objects relate to each other and the horizon. Now the thing is that the horizon is curved, right, so basically the wider panorama you paint the larger the number of vanishing points. There's more to it, but I don't know it. The easiest way is just to look and see; does it look like true perspective, or not. In this case, I say not. The upper edge on the facing wall would look better if it was tilted down by a few degrees towards the edge of the canvas, and that's why I think there should be a second point somewhere on the horizon.

So yeah, I hope that made some sense, it probably should have been included in my previous post. Sorry about that. *apologetic smile => :)

03-20-2012, 07:16 PM
details makes them a bit unpleasant to look at

Re: Perspective - The assignment was to work in first point so that's what I'm doing. I should have a two-point piece up in a bit.

03-20-2012, 07:18 PM
Yeah jeez way to be rude Rubisko gosh

03-20-2012, 07:34 PM
That's not what I'm saying at all. lol.

03-21-2012, 11:18 AM
Nice animal studies, all the jagged lines and details makes them a bit unpleasant to look at though...

Haha, yeah grammatical fail I guess. What I meant is that the jagged lines (the feathers/fur = the details) makes the drawing unpleasant to look at.

03-21-2012, 11:55 AM
Perhaps, but they're there, so...

03-21-2012, 01:36 PM
He's saying make your lines softer

03-21-2012, 02:38 PM
You've improved since I last dropped by (I don't even wanna know how long that was). The animals look like something you'd see on some kind of logo.

As for critique, I'd have to agree with the 7/8 heads thing. 7.5 and 8 heads are drawn a lot, but dumpier-looking people are actually around 7 heads tall. Like me (5 ft 7 in). I agree with you in that what's "ideal" isn't always what you should draw, but I think I remember you've always drawn your people on the short side--which isn't necessarily a critique so much as an observation of style.

On that picture for English class, why not add some perspective to the books?

03-21-2012, 06:35 PM
He's saying make your lines softer

Oh ... Definitely. I have major trouble with the way I draw as I hold my drawing utensils really weirdly. It's always something I'm trying to work on. Those are actually some of my sopftest line if you look at my stuff in general.

Though, if that's what he meant that's what he should have said. I'm not exactly the brightest at times, giving me subtle hints as crit isn't going to help. :)

You've improved since I last dropped by (I don't even wanna know how long that was). The animals look like something you'd see on some kind of logo.
Matt! :D

As for critique, I'd have to agree with the 7/8 heads thing. 7.5 and 8 heads are drawn a lot, but dumpier-looking people are actually around 7 heads tall. Like me (5 ft 7 in). I agree with you in that what's "ideal" isn't always what you should draw, but I think I remember you've always drawn your people on the short side--which isn't necessarily a critique so much as an observation of style.
Noted. *nods* Most people around me just seem short. Not that I'm tall or anything ... Not that that's a valid excuse per se, but that might be why.

On that picture for English class, why not add some perspective to the books?
Honestly IDK, I guess it just didn't occur to me. Anyway, the assignment is in now, but I'll definitely remember it for next time.

Anywho. An old Pokemon Fan OC jumping or something. Cross-hatching is fun.


03-21-2012, 06:50 PM
Pokemon is the only thing I've ever made fan characters of. Let's see here...
-Spiky hair
-Distinctive facial features

Let me guess: this guy is the main character?

Anatomically, it looks pretty sound to me. A bit of advice, though? I'd recommend making his jump just a little less symmetrical. Some people jump fairly symmetrically (like the third guy from the right in the upcoming URL), but I think a little variation (http://head2totalhealth.com/wp-content/uploads/2011/07/people-jumping.png) could make it more dynamic.

After all this time, I'm still jealous that you can make such clean lines.

03-21-2012, 09:54 PM
I agree with rubisko about the perspective piece. Not a major thing but since we can see the side of that house and the front of the house it throws it off for a one point. If it had been say a birds eye view of the house and the road it might have been easier to pull off but you would still have to turn it so you see less of the front of the house. Or see all of the front of the house with an angled birds eye view but no side of the house.

03-25-2012, 06:25 AM
Sorry guys... I think you're wrong. If you put it in 2 point perspective the house would be an even square or rectangle, as you may WANT it to be, but it doesn't "HAVE" to be. not all houses are even on all sides, and you can put any shape in a 1 point perspective. I do believe the sidewalk on the right side of the street is at the wrong angle compared to the left though.

03-25-2012, 06:35 PM
I agree more with NWAP on the house perspective, but that' a horse that' been flogged to death, SO!

Your most recent piece is pretty awesome! It has movement without millions of little action lines sunbeaming around the figure, haha. If I had to make one suggestion, I'd probably have made the feet a little smaller due to some perspective, but it's not that big of a deal. (:

03-30-2012, 07:41 PM
@Matt: Yep, main character. Looks like you know the drill. :) I'm going to go save those references in my favorites, but I don't think it's relevant. I didn't mention it specifically but he's jumping down (as in out of an airplane), not up. Those do look really useful though.
@NWAP and Psy: I'll try to keep that in mind for next time. Maybe I can still get to the sidewalk...
@Seefy: :D

So ... Something very different. Sy has inadvertently gotten me back into spriting and I was messing around with the template I made. Which of these do y'all think looks the best?


03-30-2012, 09:07 PM
B is the best. He's in the most relaxed position, and that's generally a good thing if you're making RPG type games (which, if he's facing forwards, it probably is). If he went into battle, though, I would say animate A then D to make him look like he's breathing. It gives more life to the battle, and makes it more exciting than walking around to only do the breathing in a fight.

04-14-2012, 12:10 PM
Thanks for the input Sy. So, some sprites and shizz.



Some overworlds. My goal is to sprite all the Anime characters in Pokemon. It wont happen, but a man can dream.


04-14-2012, 01:45 PM
these are so great

04-14-2012, 03:44 PM
I agree with Joosh, those pok&#233;-sprites are really good

04-14-2012, 09:01 PM
Glad y'all like them. Now for some grass types.

To start things off we have the classics


But also a newer one as well


04-14-2012, 10:42 PM
o_o wow did you actually make those from scratch? they are beast!

04-14-2012, 11:51 PM
Well, I used official pallets and such. I also stole the eyes off of Pikachu's official sprite. Overworlds used a base I made from observing official sprites and the Pikachu overworld is basically and extremely heavy edit. But generally speaking, they're scratch, yeah.

EDIT: I'd say somewhere about 95&#37;.

04-21-2012, 03:32 PM
Update on my Kanto Anime Project.


05-26-2012, 02:29 AM
Got all sorts of stuff this time around. Some alleged "anatomy" practice...

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/166086_3003935866931_1518408529_31927578_110833024 7_n.jpg

Some sketches of this weird OC I came up with. Did it during the end of my Algebra II final...

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/582446_3004039029510_1518408529_31927661_105176948 8_n.jpg

A hand I did in charcoal made earlier this year in an art class. Just got it back. Really wishing that I had a better scanner. Oh well.

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/318276_3004035269416_1518408529_31927659_169682942 3_n.jpg

I've got some bigger pieces from that art class that I'm actually pretty proud of, but I have no clue how to get a nice digital copy. :/

05-26-2012, 02:31 AM
oh cool you really are getting a lot better

05-26-2012, 02:33 AM
Thanks man.

05-26-2012, 02:45 AM
Dude.... dem muscles, man. Somebodies been studying muscular anatomy!! I wonder who... lol, anyways, great work man, keep it up.

... is it too late to change my vote to great?

05-26-2012, 02:58 AM
i like da 1st and last ones most

05-26-2012, 09:43 PM
@Liebe: Ha! Sadly I think it is. But thanks man.
@EC: Yeaah. The middle one was just some goofin' around, but thanks.

Anyway, some picture of David Grohl I just drew.

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash2/149451_3007294270889_1518408529_31929078_45838053_ n.jpg

05-26-2012, 09:57 PM
David Grohls a badass. The proportions and features compared to his face are quite off though. Eyes are quite large, the nose is shaped/facing awkwardly considering the way the head is facing, and the eyebrows are quite thick. When sketching from a reference, remember:
1. use guidelines, and don't be afraid to open the photo in photoshop/take out a pen and draw guidlines on the actual photo
2. When trying to draw a particular feature, and the face in general, do not think of it as it is. Think of it's shape. For example, when you're drawing the eye, do not think about the fact that you are drawing the eye. Thing about the shape of each line in it, how far one line is from another, etc.

Looking at your other artwork (obviously excluding the sprites, which are pretty rad), I think you should practice facial and anatomical proportions a lot more. Draw from multiple references, play around with shading, etc. Fill up full pages of studies frequently, doodle as much as possible. Not only will you learn stuff like anatomy and proportions better, but it will also help you become loser with a pencil/pen. Here's examples of studies found in this thread: http://www.conceptart.org/forums/showthread.php?t=27039


As you can see, they're not fancy or anything. He's essentially doodling from random references and from thoughts.

05-27-2012, 05:07 PM
Those muscular anatomy drawings are amazing! Particularly the first one :D I envy your drawing skills :P also dolan is watching :O

05-27-2012, 09:37 PM
Those muscular anatomy drawings are amazing! Particularly the first one :D I envy your drawing skills :P also dolan is watching :O

lol bro, those were examples for bacon. I didn't draw them ;P my post was a criticism

05-27-2012, 09:45 PM
Is it just that particular ref you used, or does Dave Grohl really have that demented of a look?

Hm, anyways, very nice job, very nice structuring in the face, and great work on the propoertions, Bacon. Keep it up.

05-28-2012, 06:03 AM
Got all sorts of stuff this time around. Some alleged "anatomy" practice...

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/166086_3003935866931_1518408529_31927578_110833024 7_n.jpg

@Toast - I was talking about the picture above me :P I've only just realized you had images in your post :/

06-09-2012, 02:00 AM
@Toast: Yeah, I was doing a thing where I was drawing faces of my friends going off FB photos. I should start that up again.
@Demonfyre: Thanks mate. :)
@Liebe: Well ... I think he looks like that. And my reference was a bit wonky, honestly. So a little bit of both?

Really crappy quality scan, but just a little somethin-somethin that's for a project I'm working on with a friend from another forum.


06-17-2012, 01:36 AM
OK, so, horses. Not sure why I was sketching them, but I was.


Fun but difficult. Had never really tried drawing a horse before. Am pretty pleased with the turnout because of that.

06-17-2012, 02:00 AM
I'm not an expert on horse anatomy (I'm just going by what my horses look like), but the face of the first looks a little too wide. Horse faces are pretty narrow if you look at them straight on. Also, the second horse's head is a little too large in proportion to it's body if you are going for a more realilistic drawing. Otherwise, good job!

06-17-2012, 06:23 AM
They're good, especially for a first attempt :D you got the shaping of the legs down right. For the second one, I think the legs could be slightly longer if you were going for horse rather than pony, but making the head smaller as JJJorgie said might balance it out a bit more so they dont look quite so small.

06-17-2012, 09:00 AM
First off, since I missed it last time, those Pokemon sprites are pro and I couldn't possibly critique them. I might commission you for sprites sometime.

Secondly, whether it's his baldness or his stance, I'm seeing some Aang in that anatomy practice guy (nice anatomy, by the way).

Third, I know you're decent at anatomy, so I'm guessing the short guy's left arm is supposed to be absurdly long? I mean, if he extended that arm, his hand would be level with his knee.

Lastly, I know you draw your people short as a stylistic preference, but horses too? Not really a critique, but JJJorgie is right. The head does look really big in comparison to the body on the right one, and beyond that, I can't remember ever drawing an animal. So I can't critique the anatomy.

06-18-2012, 02:41 AM
@ JJJ & Shadowsade: As I said, have never really drawn horses before. But yeah. I guess I did make the heads too large. I'll try to remember that the next time I actually draw them. :)

@ Matt: Thanks man. I need to get back to that spriting project and any resemblance to Aang is incidental. As for the third thing, that was simply me failing.

So anyway. A drawing of a big ol' Elizabethan Mansion. For ... Something. Eh, what what?


Still need to practice this sort of things a bit more. But it's only a sketch. Ho hum. Why do I always upload in the wee hours?

06-18-2012, 02:51 AM
The lines are a little wonky, but it's a sletch, so eh. Well... it looks like the House is going to pull a poltergeist and just implode, you should go over it and neaten up those lines, like the one on the far left, and then on the middle left part, by the door looks like it's leaning in just the tiniest bit. I realize it's a sketch, but maybe you should take a few extra seconds to check things out before moving on to the next part of the sketch. Just my opinion, other than that, it looks great.

06-18-2012, 07:16 PM
The stairs and driveway are applied to a one-point perspective, and so are those things in the top right. But where's the perspective on everything else?

Darnit, Bacon. You know how hard it is to critique a sketch when I can pretty much look at everything and think, yup, that's just a sketch thing and will look better when it's done.

06-18-2012, 08:26 PM
Even though its a sketch and its very good, my eyes keep wanting to see those brick lines connect and be more detailed! maybe its just me though :V

06-23-2012, 12:17 AM
Haha, thanks guys. I will hopefully being drawing some similar buildings (if not that same one) in a less sketchy way sometime soon.

Drawing some friends from FB photos.



06-23-2012, 03:37 PM
i really like the second one, you've captured the picture and expression well, and I like the sketchy shading. For the first one, I feel like the eyes are a little glazed over, as if they're staring into space rather than a normal eye (but if they're doing that in their profile picture then it's fine!)

08-16-2012, 07:14 PM
Totally didn't abandon this because my Microns were running low. No. No sir. It was all because I had to go to Europe.


08-17-2012, 02:34 PM
Well if you wanted proper cits, I gotta say that there is some, erm, mighty strange stuff going on with the forehead there. It should get smaller above the brow, not bigger. More generally, I think you shouldn't be afraid to make the eyeballs smaller or at least thinner, with a little more line weight on the top lid so that it stands out more... Sometimes they just kinda look really out of place with the rest of your style, is all.

But yeah. You can choose whether you want to listen or not. Just swinging by. Overall I definitely can't fault your folds, your body anatomy or your perchant for detail.

08-17-2012, 09:47 PM
The cross hatching is SICK!
Also a huge improvement from the last drawing ive seen. One thing that seems wrong is the face. Its too small for the rest of the body... no scratch that... im not sure of the ''whole body'' part but certainly the neck. Compare the neck and the face, does it look right? Other then that, its awesome!

08-19-2012, 10:52 AM
Thanks the both of you!

Reg: I'll make sure to remember that, especially the eye thing.
Ged: Yeah ... I actually missed the line when inking so the neck is too tiny. I totally goofed it. >_>

So, I finally drew a guy whose 6 heads tall. Yay proportions?


08-19-2012, 02:37 PM
I like his outfit!

I think you should have the hat lower. Right now, it kind of seems like it's floating above his head. His upper arms are a little long.

Other than that good job! I hope this helped!

08-19-2012, 05:57 PM
Wow that looks awesome :D I think a couple of the clothing folds don't make sense but i'm not one too talk considering most of mine are also wrong, other than that I don't see anything else :) the outfit looks great and that is some mighty fine crosshatching there and on the piece before it :D

08-19-2012, 06:52 PM
Since you're using a weird style alot of stuff is going to be subjective, but I really think he could have done with far bigger hands and much thinner legs. Or perhaps much thicker arms to counterbalance the legs?

Honestly, you can draw people with limbs like spaghetti at this point, it's all about image balance.

Right now it sort of looks like his legs are in an upwards perspective whilst his upper torso is not, at least to me.

Hope my input isn't too much of a bummer. -_-

08-20-2012, 09:19 AM
JJJ: Yeah, I didn't catch that. Thanks for pointing that out to me.
Demonfyre: Thanks broski.
Reg: Naaaaaaaaah, it's fine. I think I know what needs fixing.

But anyway. Something I initially drew a bit ago and recently made ... nicer(?), I guess. Inspired by The Ghost of St. Valentine by Bayside.


I still feel like I could make it nicer somehow. Color or something. But I'm really bad at that. Alas. Perhaps I could seek out a tutorial.

08-20-2012, 09:23 PM
I think all I need to say about the hand is to do the same pose with your hand and compare. Pay attention to where the fingers bend, what angle they point to, and also pay attention to the thumb. That nostril is quite tiny as well.

Otherwise, this is cool. I think the cross shading could have been planned out a lot better, as the neck's shading is quite random. Also, if you do end up coloring this, don't just jump into it. Plan your colour pallet out. In fact, just read up extensively on colour theory and don't be retarded. Choose colours that compliment each other.

10-05-2012, 06:55 PM
Yeah. I totally messed up the middle finger and shading the neck. Alas. I'm thinking I'll end up revising it. Anyway. This thing. It's called "All Alone." Started this in the summer and only now just got around to doing a finalized picture.


10-05-2012, 07:03 PM
whats that he holding?

10-05-2012, 07:27 PM
Looks pretty cool! You shouldn't be able to so the entire bottom of his show, though, unless it was partially off his foot.

10-06-2012, 01:04 AM
It's suppose to be an apple.

10-08-2012, 04:34 PM
the right foot isn't correct sorry i cant explain why(i know why but i don't know how should i explain....sorry)

10-12-2012, 07:18 PM
Whatever man, JJJ pointed it out.

Anyway. Birdie. More specifically, a sparrow.


Prince of Angels
10-13-2012, 12:39 PM
Birdie! I love it it's very nice. :D

04-01-2013, 11:41 PM
So. Stuff.

Here's a portrait and I know I messed up the eyes (too close together and whatnot).


Here's a drawing I rushed out. I want to go back and add color. Anything wrong aside from the lion's perspective?


Here's a drawing where I want to go back and add color. I also want to remove the frigging quote from the image. That was a bad decision, or at least bad placement.


And here's something I just want to do over. I used watercolors for the first time ever in this piece. Things got kind of muddy. I did enjoy the mixed media aspects of it though.


04-02-2013, 01:34 AM
I think the last one is my favorite from you! It's pretty goof for a first stab at watercolor. All my first attempts had zero contrast and were really blurry. I think if you redid this in watercolor, using some mask would help. Or, if watercolor wasn't your thing, I think marker would work well, since this is a crisp, linear piece. I think the figure looks nice, but his thighs could be longer.

I think that's actually just a general critique of mine. A lot of your characters look a little doll-like because their legs work on the short side. If I gathered correctly, your characters are usually from the Salem story, right? In that case, the short-leg style might actually work, since it reminds me a little of the little dolls the Amish make (even though Puritans aren't Amish and the Amish dolls don't have faces—it's a complex analogy!).

Despite that, I like how you recognized your problems in the first pencil portrait and didn't make the same mistake in the bomb piece! I think the eyes in that on are a little too big, ut they look much much better there than in the first piece.

As for the lion one, I think the general anatomy of the lion could use work. Did you use a reference? I think that might help out with the legs. Unfortunately, I can't help specifically, because I'm not really familiar with lion legs! D:

Good improvement!

04-02-2013, 08:49 PM
Yay! Bacon art!

That last one really feels like 1960s/1970s to me :3 Cool beans.

Okay, Seefy covers a lot of it. So I'll help out a wee bit with the leon. It's good you know there's some issues--maybe this will help a bit?

The mane I think should flow a little more--it looks a bit stiff like it's sticking up or gelled even-maybe have it curve a bit. I will post a picture to show you what I mean. Also, the paws should probably either stick straight out, or curl in a bit towards the body. Also, in most pictures I've looked up, you'd see the other arm--either they're laying on it, or it's next to their head. The way you've got him drawn, I think it'd be more likely he's lying on it and it would be close to the other arm sticking out. Again, I'm sucking with the description, but I'm hoping the pictures I post will help a bit?




Anyway, it's a cool concept and I like the overall drawing.

I also really like the bomb picture, and the perspective on the dude on thinking.

12-13-2013, 10:09 PM
Oy, oy, oy, oy, oy. I have art to be critiqued and a lot of it! Namely, a whole slew of figure drawings. Some are better than others, this I know. (The following are all in chronological order of when I drew them.)

1: 20 minutes

2: 40 minutes

3: 40 minutes. Not a fan of how I shaded the eye.

4: 20 minutes

5: 40 minutes. I personally like this one a lot, though I messed up the face.

6: 20 minutes. Ran out of time before I could do the face.

7: 10 minutes. This was suppose to be longer, but the model got tired of standing.

8: 20 minutes. I personally like this one a fair bit as well. I made her breasts far too saggy though.

9: 40 minutes. For whatever reason, this is my worst. I really like how I did the feet, but nearly everything else is either misshapen or disproportional.

12-14-2013, 12:55 AM
Now, I'm not an expert in this area. Feel free to disregard what I say here as needed. Anyway...

These seem pretty "technical" to me. That's part of your style, I get that. But it also seems a bit forced to me. You have a lot of precision, but I think that gets you into trouble as far as proportions and "life" goes. It's hard to tell if realism is your goal here, as you apply that formal inking style to these sketches. But that aside, you slip into drawing from memory as opposed to drawing from life in a few spots. That's mostly on #3, I think. Take a look at the right forearm and face.

You included the time it took for each of these, and I don't really know why. I don't see much of a difference between the longer ones and shorter ones. Were you drawing these directly to pen? If so, that's super impressive. I couldn't have gotten that cleanness of line, I know. But if not, then I would reccomend freeing up your hand a bit. Maybe you've already been told this, maybe it's just your style. But the human body is all about a naturalness to the line, a minimal elegance and balance. It all seems very mechanical and stiff to me. Probably, I'm suspecting, a stylistic choice.

Yeah, sorry for rambling there. Good job. My favorite is #4.

12-14-2013, 08:25 PM
First of all I just wanted to address this point AR mentioned. Style. I'm not sure if you were (I have my suspicions) but it looks like to me you were going with a "style". Since these are figure drawings, you should pertain as closely to real life as you can and avoid making choices regarding "style". By not allowing yourself to allow the illusion of style get in the way, you will maximize your learning regarding anatomy and figure drawing in general. Strive for accuracy, and don't allow yourself to use style as an excuse.

Faces, I would definitely have a look at them. Most of the time they aren't proportioned correctly and you are trying to shove all the features into the lower half of the skull. Some of the times you get it fine, but I noticed there are some fluctuations around this part of the faces in particular. I also notice you struggle with the noses, and they don't really seem to fit the perspective the skull is sitting at. Whilst you are drawing really make sure to break down the face into forms and work out the perspectives since that should really help.

Speaking of forms, it doesn't seem to me that you are using them. It looks like you jump straight into contouring rather than working on a gesture and break down the body. This is also suggested by the stiffness of each drawing, it doesn't feel like they have much life or vibrancy to them. However, that isn't entirely true as some of them look nice - but again it is inconsistent. I could be completely wrong as you did ink them, but it has the illusion that you did not. Also I would try to broaden your use of shading, since right now you are only blocking. I understand there were time constraints but I think you could have revisited each and tried to apply more rendering to them.

I'm going to finish this critique with some muscles I think you should have a look at and study in your own time concerning each figure.

Deltoid - concerning 1, 2 and 3
Gluteus Maximus - concerning 5 and 9
External Oblique and Rectus Abdominalis - concerning 5 and 6

01-30-2014, 01:53 PM
Yeah, about halfway through the class I started getting a bit stylized--in a way that took me to being more free form--which probably wasn't the best idea. (Not that I was specifically trying to do that.) Assuming this free class is happening again next semester, I'll work on getting back to a more representative form.

To answer AR's question, yes I was "rawing these directly to pen."

Anyway, thanks. Now on to something new. For Christmas, I got a set of copics. Here is the first finished drawing I made with them. If anyone has some tips in regards to the coloring SPECIFICALLY, it would be greatly appreciated. EDIT: My scanner kind of messed with the flesh tone, I did not leave any parts of the visible body white.