It is currently Wed Jun 19, 2013 9:09 pm

All times are UTC - 5 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 136 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
Author Message
 Post subject: StarCraft EPIC thread
PostPosted: Sun Jul 18, 2010 8:27 pm 
Offline
One-Lucky-Fan
User avatar

Joined: Mon Apr 05, 2010 8:35 pm
Posts: 1845
Location: CLOCKHAND
Yeah, I'm playing StarCraft too (not only diablo II). So guys, wich one is your best race? best strategy? and best unit?

I don't have a favorite race I always play with random xD (but man, all the races are damn good).

_________________
This is the best signture that a person can have.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Mon Jul 19, 2010 12:56 am 
Offline
Super-Fan
User avatar

Joined: Wed May 05, 2010 9:37 pm
Posts: 530
Location: Bandung, East Java, Indonesia
Gender: Male
Reading: Sum of All Fear (Tom Clancy)
Playing: Infinite Space
I play Terran. I love the marine/medic combination, backed with siege tanks.

_________________
Cute, Moe, Kawaii ... I live for those three words >_</b

Check my DA Account


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Mon Jul 19, 2010 1:00 am 
Offline
One-Lucky-Fan
User avatar

Joined: Mon Apr 05, 2010 8:35 pm
Posts: 1845
Location: CLOCKHAND
Man marine/medic combo is not very good, specially because you can get owned pretty quickly.

The best in when you use a siege tank is using firebats/medics, yeah you don't cover a air attack, but is much better because the firebats deal a lot of damage and can damage a lot of units at the same time, and this works awesomelly against zealots (protos), and zergs units.

Also that combo is only good for a rush (and if the other is protoss, then you are owned).

Edit: Also that combo fails if the other have ghosts =/. At the end you need a bigger combo. With terrans I preffer firebats/goliats with a group of medics (you cover a good ground attack and anti air), siege tanks for the siege and a explorer science vessel (you have a detector, a defender and you can take the shield of the protoss... all in one).

_________________
This is the best signture that a person can have.


Last edited by Error 404 on Mon Jul 19, 2010 1:08 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Mon Jul 19, 2010 1:07 am 
Offline
Ultimate-Fan
User avatar

Joined: Mon Apr 05, 2010 8:28 pm
Posts: 2419
Location: Laputa
2nd one coming out on the 27th?

_________________
Image


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Mon Jul 19, 2010 5:46 am 
Offline
New-Fan

Joined: Tue Apr 06, 2010 5:20 pm
Posts: 28
Gender: Male
Quote:
Man marine/medic combo is not very good, specially because you can get owned pretty quickly.


What, are you serious!? Marines are a staple of TvZ because they are cost effective and a skilled terran can own zerg lurkers with good micro. Infact one of the more popular Terran strats to use against Zerg (SK Terran) involves making large squads of marines and medics alongside science vessels for irradiate and defence matrix to counter defiler/lurker or ultralisk play.

In TvP your also better off going vultures, goliaths, and siege tanks. Firebats, goliaths, and medics makes no sense because your splitting your tech for no reason. You either go single factory fast expand, or pressure with double factory. Personally when I play terran I prefer to go 2 factory to spider mines and play aggressive.

I usually only use zerg at competitive level anyway and I have a chronic addiction to FE, in both SC:BW and SC2. It sometimes makes me a very vulnerable player. =(


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Mon Jul 19, 2010 4:52 pm 
Offline
One-Lucky-Fan
User avatar

Joined: Mon Apr 05, 2010 8:35 pm
Posts: 1845
Location: CLOCKHAND
Man, in all my match's T/Z, when I use marine/medics I have to use a lot of marines, but using a few firebats I do more damage in less time. I don't know why, but most of my matchs my marines get owned pretty quickly and firebats have become my standar unit.

But against zergs, irradiation and you win.

_________________
This is the best signture that a person can have.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Wed Jul 21, 2010 1:28 am 
Offline
New-Fan
User avatar

Joined: Mon Apr 12, 2010 1:40 pm
Posts: 28
Location: Old Join date: Jan 27, 2007.
Gender: Male
I usually play zerg on 1v1 maps and do a 4 pool rush. I almost always win because the other dude isnt expecting me to do such a risky tactic, it pays off though. Terrans will have like 1 marine up while im on my 3rd set of zerglings. I can't play zerg any other way though :D

Speaking of firebat vs marine:
Against:
-Zerg: No brainer here, firebats win all the time. Aoe, more damage, stimpackable, usually up before zerg has time to put up flight units. They just output more damage than marines 100% of the time against zergs.
-Terrans: Here it depends on what the other terran is using. Usually he'll have firebats/marines and siege tanks and medics too, so it falls to whoever kills the infantry first, which firebat is better at, since again, they have stimpacks.
-Protoss: Firebats. Marines have no chance against zealots with the movespeed upgrade, and the protoss never use airstrikes unless its carrier spam, but then if he's doing that, silly goose are you using marines for.

Basically I think Firebats>Marines. More damage at the cost of range and anti air, which isnt a bad tradeoff at all. And anyone who says stimpacked marines pwn obviously never used stimpacked firebats.

And please, no more "if he can micro" bs, microing is a skill needed by sc players. If you can't micro you're screwed no matter what you have against your opponent.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Wed Jul 21, 2010 4:30 am 
Offline
Obsessed-Fan
User avatar

Joined: Tue Apr 06, 2010 6:47 am
Posts: 3164
Location: Just who the hell do you think I am?!
Listening To: Muse
Reading: Wut- Sy's new name.
Eating: Ha. Ha ha. Ha ha ha.
Drinking: Death
Playing: Shin Megami Tensei: Persona 4
Hey....You're still here. I thought you got bored.

_________________
Image


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Wed Jul 21, 2010 7:17 am 
Offline
New-Fan

Joined: Tue Apr 06, 2010 5:20 pm
Posts: 28
Gender: Male
Quote:
And please, no more "if he can micro" bs, microing is a skill needed by sc players. If you can't micro you're screwed no matter what you have against your opponent.


There is a big difference between being able to micro, and being able to micro exceptionally.

Firebats are fine against lings and such, but lurkers are going to eat them alive. Less marines also means your more susceptible to muta harass. I guess it all depends on the level you play at; if you are able to 4 pool almost every game and win, i'm sure firebats will do just fine.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Thu Jul 22, 2010 10:45 am 
Offline
New-Fan
User avatar

Joined: Mon Apr 12, 2010 1:40 pm
Posts: 28
Location: Old Join date: Jan 27, 2007.
Gender: Male
Mancz wrote:
Quote:
And please, no more "if he can micro" bs, microing is a skill needed by sc players. If you can't micro you're screwed no matter what you have against your opponent.


There is a big difference between being able to micro, and being able to micro exceptionally.

Firebats are fine against lings and such, but lurkers are going to eat them alive. Less marines also means your more susceptible to muta harass. I guess it all depends on the level you play at; if you are able to 4 pool almost every game and win, i'm sure firebats will do just fine.


I suppose I should feel insulted, but I'll let that zing pass ;P

Lurkers get pwnd by terrans because of the satelite dish detection thingy. So no. Lurkers will not eat them alive. And while we're on that subject, lurkers will kill marines just as efficiently. Face it, Firebats are better in every way besides the fact that they cant shoot airborne. But then again, whos gonna try to fend off airborne assaults with marines when u have vultures?

@Renzo: Yeah I missed this place ;) And you :o


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Thu Jul 22, 2010 12:38 pm 
Offline
One-Lucky-Fan
User avatar

Joined: Mon Apr 05, 2010 8:35 pm
Posts: 1845
Location: CLOCKHAND
Why someone would want marines, if they can have Firebats?

Yeah Marines can shot airborne, but who cares? the deal with terrans is not using one unit to do all the job, is mixing units. Marines with Medics sound a great combo, but is much better if you have goliats, firebats and medics working together, if you use marines to do all the job, you are going be forced to divide your troops, and marines are weak, so you are going to lose. If you have firebats (strong ground unit) doing his job, goliats doing his job and medics doing his job, you are going to have units that can work together and also can be divided for different purposes.

And yeah Satelite owns lurkers. Also firebats with stimpacks are enough faster to kill lukers before they can go underground.

Edit: Also I preffer goliats as anti airborne because: It can attack air and not air units, Most of the airborne have weak attacks against ground units and they look cool.

_________________
This is the best signture that a person can have.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Thu Jul 22, 2010 5:56 pm 
Offline
New-Fan

Joined: Tue Apr 06, 2010 5:20 pm
Posts: 28
Gender: Male
I should probably apologise for being so blunt, this has been a bad week for me.

See, the reason why firebats aren't as efficient at dealing with lurkers is simply because of range. Lurkers deal massive AOE damage and unless you have marines with the range upgrade, you're going to lose. The extra time it takes for firebats to reach attack range is too long, if your lucky, you might kill a couple.

Firebats also use vespene gas; vespene gas which you could be using to build tanks or tech. Also if it reaches late game, and defilers are out, you will need vespene in abundance to pump science vessels, or else you will lose the game.

I think the general consensus among most of the players I know, (some of whom play diamond league in SC2) is some firebats are good, but you don't use them as a staple.

One more thing, mixing too many different types of units is usually a bad idea. You're going to leave yourself behind in the macro game trying to keep up with weapon/armor upgrades for different types of units. For zerg this isn't so much of an issue, since upgrades are more universal, (except air) tech switching is much easier.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Thu Jul 22, 2010 9:28 pm 
Offline
One-Lucky-Fan
User avatar

Joined: Mon Apr 05, 2010 8:35 pm
Posts: 1845
Location: CLOCKHAND
Naa, is not hard this combo, basically because firebats are not expensive and non of thes units have special skills, so is easy to use them.

_________________
This is the best signture that a person can have.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Thu Jul 22, 2010 9:44 pm 
Offline
New-Fan
User avatar

Joined: Mon Apr 12, 2010 1:40 pm
Posts: 28
Location: Old Join date: Jan 27, 2007.
Gender: Male
Stimpacked Firebats can kill a revealed lurker before it can get off more than 1 hit. Lurkers aren't effective against Firebats THAT much.

Im not saying i would use firebats as 90% of my lineup, im saying i use them instead of marines. with terran I usually do a siege tank rush with firebats and goliaths and then make nukes for ghosts to explode the base.


Top
 Profile  
 
 Post subject: Re: StarCraft EPIC thread
PostPosted: Fri Jul 23, 2010 1:43 pm 
Offline
Obsessed-Fan
User avatar

Joined: Tue Apr 06, 2010 6:47 am
Posts: 3164
Location: Just who the hell do you think I am?!
Listening To: Muse
Reading: Wut- Sy's new name.
Eating: Ha. Ha ha. Ha ha ha.
Drinking: Death
Playing: Shin Megami Tensei: Persona 4
MurDoC wrote:
@Renzo: Yeah I missed this place ;) And you :o


Uh-huh.....

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 136 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group