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 Post subject: Re: Sinister - pg 31 April 16th
PostPosted: Mon Apr 19, 2010 12:44 am 
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Thanks, guys =) I like the background too, though it seems I forgot to export with the proper number of colors and my gradient on the sky got all... bar-tacular... :P

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 Post subject: Re: Sinister - pg 31 April 16th
PostPosted: Mon Apr 19, 2010 1:09 am 
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close up of each character nice dramatic way to end the chapter

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 Post subject: Re: Sinister - pg 31 April 16th
PostPosted: Mon Apr 19, 2010 3:05 am 
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Yup, I thought so... didn't have to draw any backgrounds, right? :P The thing in Silvia's panel is a stretched-out fractal and some gradients and...yeah. Whatever.

iam,iam, ecce, Chapter 2:
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Perspective is a serious silly goose to do when you have to do the framework yourself. This is why I'm modelling all of the environments I plan to use a lot, later on.
Anyway, these are all things you would find in Konya, all referenced from pictures on Google Earth, but not very closely referenced... mainly just for the general details.

It seems posts-per-page has changed. Hmmm. Repost of DrunkDuck link: http://www.drunkduck.com/Sinister/

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 Post subject: Re: Sinister - pg 32 (Ch. 2 start) April 19th
PostPosted: Mon Apr 19, 2010 8:09 pm 
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oh my god that perspective is good D:


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 Post subject: Re: Sinister - pg 32 (Ch. 2 start) April 19th
PostPosted: Mon Apr 19, 2010 8:30 pm 
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cool I looked up pictures of konya and I see what u are drawing

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 Post subject: Re: Sinister - pg 32 (Ch. 2 start) April 19th
PostPosted: Mon Apr 19, 2010 11:36 pm 
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@Vixen: Thanks! It took a lot of time so I'm glad it's appreciated =)

@Cake: Nice, glad to know I didn't mess it up too badly :P Google Earth is pretty useful, actually... wish they had Street View in Konya though >_>

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 Post subject: Re: Sinister - pg 32 (Ch. 2 start) April 19th
PostPosted: Sun Apr 25, 2010 12:15 am 
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Lots of Silvia on this page. Took a while to draw >_>

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Last edited by nyarlathotep on Sun Apr 25, 2010 12:22 am, edited 1 time in total.

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 Post subject: Re: Sinister - pg 33 April 25th
PostPosted: Sun Apr 25, 2010 12:17 am 
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silly

minor problem tho in the first panel is I read "OH." before "journal" maybe if journal was up higher or something...

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 Post subject: Re: Sinister - pg 33 April 25th
PostPosted: Sun Apr 25, 2010 12:23 am 
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Good point, fixed that. Now nobody will have any idea what you're talking about though :P

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 Post subject: Re: Sinister - pg 33 April 25th
PostPosted: Sun Apr 25, 2010 12:23 am 
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woah now I dont know what I was talking about either

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 Post subject: Re: Sinister - pg 33 April 25th
PostPosted: Mon Apr 26, 2010 4:13 pm 
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Eating: Ha. Ha ha. Ha ha ha.
Drinking: Death
Playing: Shin Megami Tensei: Persona 4
The journey is proving to be uneventful.

What ever will they do?

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 Post subject: Re: Sinister - pg 33 April 25th
PostPosted: Mon May 03, 2010 4:16 am 
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Well, you know... climb some stairs.

First, created a logo and hacked up a 'title page' for Ch.2, using one of the many sketches I have lying around:
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Second, page 34:
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 Post subject: Re: Sinister - pg 34 [& ch.2 title] May 3rd
PostPosted: Sat May 29, 2010 8:40 am 
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So I have a full time internship this summer... gonna take me a while to draw each page - I get up at 5:30 AM, get back at 6:30 PM, and then I have to sleep at 9:30. Whee! Lotta money, though. Just...not so much time.

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 Post subject: Re: Sinister - pg 35 May 29rd
PostPosted: Sun May 30, 2010 6:11 pm 
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Pre-modelled or not, your backgrounds continue to impress... as does the consitency of detail on the character's clothes. But yeah, *ahem*, I guess it's kinda redundant saying as such as this point...

Reg was keeping an eye on this when it first started. Glad it's still going. Double glad these pages now have SUSPENCE again, too. With block capitals. :3


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 Post subject: Re: Sinister - pg 35 May 29rd
PostPosted: Sun May 30, 2010 6:34 pm 
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Thanks for the comment, Reg! I actually haven't used a render for a backdrop yet - only a car. I do plan to do so in the future, though, because while the standard perspective strategy is good for a single background, I suspect I would very quickly start to omit details when drawing the same general location from different angles >_>

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