Guess I'll post since no one is bothering to even go into design. One thing that took me a while to beat into my head is just because a piece is finish does not make it good.
First let me say I love Touhou., but I'm not going to let my love for it influence this.
first picture; Thank you so much for not placing the piece in the center of the page, but the body is too symmetrical, even with the wind blowing the cloth, it isn't creating an asymmetrical feeling. While the red eyes, hair, and jewel is complementing the green grass, the figure is battling the grass for the line of sight. While looking at the character the grass is trying to pull my line of sight and vica versa.
Second picture; Same problem with the to characters at the very top, I won't talk on the color clash for this one since its actually fan work, but the balance of this some is tipping more to the left, and pulling from the right.
Third one, same problem as the above two, especially in the top left and top right two. The two characters are battling for line of sight. Another problem with the other is you are centering the characters which is creating a imbalance in the whole composition as one. Also you are not following the design element of the borders, each composition is battling it, hmm on second thought I'll actually the 3 to the left, and bottom middle one a little closer to make sure.
Forth one; what where you cut your drawing off at, the composition doesn't make sense the way it is now. The balance is also off, the weight of the moon does not balance the weight of the character.
Fifth; ignoring the color, this is actually a good one, the cropping of the feet is decent its balanced by the character being more to the left then the actual center, while the glowing ball and crystals are holding balance to the right of the composition. The left arm being held up is creating an asymmetrical feel making it feel more real.
I'm stopping here, because going any further is just repeating what is already said, but I'll leave you with this. There are 8 principles of design;
Unity and variety (unity- The feeling that everything fits together. It is a feeling of oneness, the opposite of unity is disunity, a feeling of disorder) (Variety- is the use of contrasting elements to make something interesting. The contrast, or difference, may be subtle, such as a slight change in texture or color within an area.)
balance- refers to the ways in which the elements (lines, shapes, colors, textures, etc.) of a piece are arranged. Balance can be symmetrical "formal", where elements are given equal "weight" from an imaginary line in the middle of a piece. Balance doesn't necessarily mean symmetry, though. Asymmetrical "informal" balance occurs when elements are placed unevenly in a piece, but work together to produce harmony overall.
emphasis and subordination- means that some things get more attention and some get less. Emphasis is used to draw our attention to something which would normally be considered the focal point, while subordination is mostly neutral areas.
directional forces- Paths the eye follow provided by actual or implied lines.
contrast- juxtaposition of strongly dissimilar objects , lol basically opposition of different forms, lines, or colors in a work of art to intensify each element's properties and produce a more dynamic expressiveness.
repetition and rhythm- repetition of visual elements give a composition unity, continuity, flow,and emphasis. Rhythm- created through regular recurrence of elements with related variable.
scale and proportion- scale is size related to another thing, and and proportion is size relationship to parts as a whole.
its just drawing in the same exact style and same type of anime tends to keep you in the same spot when you do art. You only improve in doing that style, you don't move on to better things and you make people think that thats all you can do, anime. I think it'd be cool if you just gradually tried out different mediums and styles, experiment. That'll help your growth in art, in my opinion.
keep drawing, I do look forward to seeing more of your stuff (:
Now I know what u are talking about.
i thought in the last post the style u meant are like different manga style
so I was a bit confused lol.
Back to the topic,
I totally agree about that I should expand myself.
cause I also study in a fine art school.
When I started, I really had a hard time working on it.
But then, it gets much easier as I practice.
Thanks for the suggestions.
Error 404 wrote:
I'm with toast in here.
Your work is not very good. Your paint is indeed good, but in anatomy, proportions and lines work its seems very off in some works.
Also, if you think that manga is animeish style, you don't know what is a manga. Because in mangas there are a lot of different styles and the anime one is the most modern and less complex of all.
I understand you what u are saying,
just so you know,
I am not disagreeing Toast.
In face I am agreeing what Toast said.
I was just confused lol.
As you said,
The anatomy is indeed my weakness.
I have planning to study more about anatomy.
So I will work harder on it.
One thing that I also notice,
is that I really suck at backgrounds.
So maybe i should work on that too.
About the anime style thingy,
I do not think that Manga is only animeish style.
Correct me if I am wrong,
As far as I know,
Anime is japanese animation that is, mostly in nowdays, drawn in Manga style.
Some of the anime are taken from well known light novels, manga or even games.
Beacuse of that, I do know there is a variety of drawing style in the world of ACG.
Everyone draw differently disregard if it is anime/manga or not.
I will give an example of american most known anime.
Naruto vs Bleach.
In manga, totally different style of drawing, totally different character setting and storylines.
And because of that, in anime, they have different drawing style depending on what the director / artisit of the manga, novel, games or etc wants.
The reason why anime character setting are very complex is for convenience of drawing, color and etc while doing the animation.
Of course, it would awesome if anime character are more detail, but then the anime company or studio just wanna safe money.
Overall what I think, Not only Manga have different style but anime also do have different style but it is just that the complex setting makes it all looks the same.
So that is why manga do not share the same drawing style in anime.
I think. lol
I think I type wayyyyyyyy too many stuff.
manybe I should stop here lol.
Btw thank for telling me the weaknesses that I have.
if u got any suggestion on how to improve it
please feel free to share it.
The reasoning behind what you said is only semi correct, that is the reason why most 2-D Disney movies were drawn very simplistically, for easier animating ability. the reason anime and manga is the way they are, is because they are a graphic style. Very flat. From my understanding and discussion of anime with actual animators, anime isn't even an animation, but much of it is cut, copy, and past. Whether this is true or not I can't say myself as I am still a beginner in animations myself. Point of the matter, majority of anime is the same, the artist mostly use around 4-5 or five body types for every character, but just change the hair, clothes, and so on, this is very easy to see if you break an anime drawing dow to its basic elements. It can be seen just by going through these very forums.