Chapter 1: Tricks to Depicting “Metallic” Textures
Chapter 2: Learning Simple Mecha Structures from the Basic Shapes
Chapter 3: Key Techniques in Rendering Mecha According to Function (Land or Air Mobile)
Chapter 4: Kep Points in Rendering Brainstorm-inspired Ultra Mecha
Read this book? Tell us what you thought of it! Submit your review. Make sure you include a reason why you like and/or dislike the book.
Book Review by Rio:
The Good: What I liked best about this edition is 1) how Yamakami shows you how to illustrate the materials of plastic, chrome, glass, and rubber and 2) how he illustrates a variety of normal vehicles and shows you how to modify and transform them into something else better. For example, turning a race car into a hovercraft auto.
The Bad: He uses certain car examples and does not show a variety. Bad in that it is limited to one example but essentially gets the point across.
Overall: Not just mobile suit mecha armor, this book covers your average mecha from cars, planes, helicopters, and motorcycles. It’s basically a follow-up to Hayashi’s Giant Robot book which is excellent for the mecha artist out there.